Search Unity

Looking for an experienced mobile app game builder / angel investor

Discussion in 'General Discussion' started by waggishsteve, Apr 18, 2019.

  1. waggishsteve

    waggishsteve

    Joined:
    Apr 18, 2019
    Posts:
    1
    I have a concept that I think is an absolute winner, and I have been having a very difficult time searching the web for an experienced mobile game building company and hopefully angel investor. Does anyone know of a rockstar company who is open to accepting new game concepts, would build the concept, and launch the game? Any guidance would be appreciated. Thank you!!

    PS, I stupidly employeed an app building company to create a 50+ page business plan for the game, and I have a ridiculous amount of detail, thought, and money into this already, so it's more than just a concept. The app company lied about their experience in the mobile GAME field, and I'm searching for another company.
     
  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    21,205
    No, and this is because everyone has at least one idea for a game that they feel is an absolute winner. Since everyone has at least one idea there is no shortage for ideas and thus there is no actual value in the idea itself. Where an idea becomes valuable is when it has been refined.

    Start refining your idea by building a prototype of the core gameplay. Many game ideas that are awesome in our heads and may even be great on paper, but when translated into a prototype may completely fail to live up to expectations. Just be prepared for the possibility that it may never be enjoyable in actual game form.
     
    Last edited: Apr 18, 2019
    Ony, neoshaman, Socrates and 2 others like this.
  3. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,822
    Concepts/ideas are the easy part.
    And as Ryiah said, everyone has their own ideas. Your idea is no better than anyone else's, 50 page document or not.

    The problem with ideas, is in theory they may sound good, but games evolve over time from player feedback, constant iterations and improvements and fine tuning, and from player data through analytics.

    You're not going to find an investor for your idea. Investors invest in teams, teams with experience in releasing successful games. If investors all invested in game ideas from unproven people, they'd all be broke by now.
     
  4. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    9,052
    Nope. No one is going to invest in your idea. Investors invest in developers. If you have a great idea AND a prototype/proof of concept AND a track record of successfully creating games, then you have a shot. Otherwise, it's a complete non-starter. Start building the game. Tools like Unity and other engines allow you build games very little investment. Anyone can write a business plan and/or design document, it means very little unless it is written by someone who has/can prove they back it up and create the game.
     
    Joe-Censored, Ony, neoshaman and 4 others like this.
  5. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    10,160
    You did this without a prototype or a potential investor because..?
     
    MadeFromPolygons likes this.
  6. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,983
    Sorry but as others have said more eloquently, anyone can be an "ideas guy" which is why ideas dont get invested in. Developers get invested in as they can actually make the idea.

    If you want this to happen and cant make games yourself, you need to get a team together, which assumes your idea is refined enough to:

    A. explain to a proper team
    B. Convince said team that its worth coming on the journey with you for
    C. explain the concept in under 1 minute to any potential investor in a way that is accepted in the industry
    D. define the concept properly in a pitch document, in an industry accepted format.

    You will therefore likely need to know about:

    Elevator statements
    Razor Statements
    X statements
    Technical and feasibility analysis
    Development requirement
    PRODUCTION < < < !!!!! This one is super important, if you will just be an ideas man you had better be good at production as a producer will not come cheap and managing a remote team will be impossible without good production

    Note that there are a raft of example concept documents and pitch documents all over the internet, use them as a template to get started.

    Ultimately though until you refine the idea you have no way to tell if its a "winner" as you put it. Everyone thinks their ideas are winners. Whether it is a winner depends on if it can be made in a reasonable time frame, reasonable budget, with a reasonable team and still make a profit. Thats what will convince publishers and/or funding providers to invest in you, not the idea.
     
  7. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,493
    The only way to know is with hindsight, not foresight, see everyting everybody tells you above.
     
  8. JohnSmith1915

    JohnSmith1915

    Joined:
    Apr 21, 2016
    Posts:
    143
    I am a absolute winner too.
     
  9. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    I know you think your idea is super awesome and revolutionary in some way, but every game developer has a dozen or more such ideas they feel just as strongly about, but lack the resources to pursue them all at once. No game developer is going to buy or license your game idea. You can post your idea publicly in its entirety and it is extremely unlikely anyone else would even use it for free.

    No one with any investing experience is going to invest in your game idea either. What is important is your ability to execute on that idea and create a marketable quality product. That is what an angel investor or VC would be investing in primarily, not the idea itself. The most important thing being invested in though is what you appear to lack.

    Your choices largely are between:
    1) Develop the skills yourself to create the game
    2) Form a team of developers
    3) Contract with a development company to create the game

    It has become a running joke about the "idea guy" trying to form a team offering revenue share as compensation. Since the vast majority of indie games are commercial failures, anyone with any game dev experience isn't going to bite. It will require furnishing paychecks for months or years depending on the complexity of your game. If the game is multiplayer, expect development time to take approximately 3X as long as a similar single player game.

    Contracting an outside company may be more or less expensive than forming your team, but they will not be as available to address after launch issues as your own team members would, and will be less flexible to changes as the game develops (they contracted for a specific game, it is common as the game is developed to need to make changes to the original design based on play testing, but those changes aren't what you contracted for and will take additional time, so for anything other than trivial changes you're back to contract negotiations). Don't be surprised if they want full payment upfront.
     
    Last edited: Apr 18, 2019
    Meltdown and Ryiah like this.
  10. ClaudiaTheDev

    ClaudiaTheDev

    Joined:
    Jan 28, 2018
    Posts:
    331
    You should look for a partner or pay a developer who can make you a solid prototype of your vision. And with this prototype you can apply to bigger companies and potential publishers or developers.
    But i think doing a prototype is expensive and you already invested a lot of money.

    With only the idea without a prototype it will be very hard. Bigger dev teams have their own ideas and dream project and even wait lists. So why should they do your idea instead of their own? The only chance is to show them a playable protoytpes which blows the away!