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Looking for Advice

Discussion in 'General Discussion' started by Deleted User, Mar 9, 2021.

  1. Deleted User

    Deleted User

    Guest

    Hello, I'm a student currently majoring in Game Design looking for anyone who can lead me in the right direction.

    I'm thinking about creating a game (just for fun) that's similar to Diablo and Legend of Zelda (newer games like Twilight Princess). I want to have an environment similar to Diablo and the game view in third-person like LoZ: TP.

    Would I be able to do this in 2.5D or should I just go with 3D?
     
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,580
    Is up to you. You are a designer. You need to weight pros and cons. Also make sure, if you don't scope too large, as time frame is very short during academia.
     
  3. Lexxxis

    Lexxxis

    Joined:
    Mar 9, 2021
    Posts:
    1
    Great option. Just don't try to make everything perfect. I guess it's much more important to express your original idea.
     
  4. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    The best person to answer that kind of game design question, would be someone who majored in game design :p

    If you're asking if Unity is capable of either, the answer is Yes.
     
    BennyTan likes this.
  5. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    @jennahines89
    If you're making a game like that for fun, I suggest to go easy on yourself, and make it small scale for now. If you succeed in making a small scale game with the ideas you presented to us, the knowledge you get from making it, will help you when making bigger game projects.
     
    Joe-Censored likes this.
  6. warthos3399

    warthos3399

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    May 11, 2019
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    1,645
    Diablo for the most part is a isometric/2.5 type game, and Legend of Zelda is more of a 3d type game. The above replys are correct, so if its just for fun only, then start slow, and small. Prototype out your idea, make test scenes, and learn as you go.

    My honest answer... its your choice, mine would be (for that situation), 3d, use BuiltIn renderer, gather assets, and start creating, testing, and learning...

    Best of luck...
     
    Last edited: Mar 12, 2021
  7. Kazen

    Kazen

    Joined:
    Feb 17, 2015
    Posts:
    68
    This cannot be done in 2.5d if you want the game to play out like the 3d zeldas, in third person over-the-shoulder-view. Based on that description it's 3d
     
  8. Deleted User

    Deleted User

    Guest

    Thank you for the replies everyone. Appreciate it.