Hello friends! Sorry if this has been answered before, I tried searching for this solution but couldn't find a definitive answer... I have a simple tactical RPG setup with only Unity assets, just put some cubes together with some colliders and it's working great (these are all individual 1x1x1 cubes): Spoiler: Picture 1 HOWEVER, this is just a test scene, I want to start thinking bigger on the best approach on how to bake these maps for them to look something like this: Spoiler: Picture 2 My goal is: 1) Building the maps with the best possible method 2) Automatically add TRIGGER colliders for building my grid and detect projectile hits So I went to Blender and built a very simple map, exported to Unity for testing and noticed that a Mesh collider can't be Trigger unless it's Convex, but by using Convex the mesh grid doesn't exactly fit the mesh: Spoiler: Picture 3 I thought I could just set all colliders with a single click but that didn't quite work... I'm very bad with 3D modeling, so maybe I'm missing something? Triangle Strategy (https://store.steampowered.com/app/1850510/TRIANGLE_STRATEGY/) is the most recent example of this kind of game, but I have no idea how they built it. So I ask you... what would be "the most professional way" of creating these kind of maps? Do I just create the maps on Blender and manually add Box Colliders as I did in my test scene?