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Question Looking for advice on mechanics in my game

Discussion in '2D' started by Koopaloop, Mar 22, 2023.

  1. Koopaloop

    Koopaloop

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    May 5, 2022
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    So basically I'm working on a game for an upcoming college project and I'm pretty happy with the basic mechanics I currently have. The only problem I've run into is a decision making one as I'm not great at judging complexity vs time if that makes sense.

    Long story short I have a 2D platformer with two characters that you can switch between at any time. My problem is that I've gotten most of their mechanics sorted, but for my second character I can't decide between which mechanic to give her. She is earth/rock themed and I'm struggling between playing it safe and easy by giving her a ground pound/smash ability or taking on the challenge of giving her the ability to place a temporary structure/tower in front of her that could help in puzzles.

    I'm looking for advice from any programmers on what they think I should do as I only have a certain amount of time and I can't decide between picking the safer route (Safer in my opinion) or trying to take on the challenge within the time frame I have. I'm not used to interacting on these forums but any friendly advice or suggestions would be greatly appreciated.
     
  2. Cornysam

    Cornysam

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    Feb 8, 2018
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    Are there enemies in your game? If so, i would try to come up a mechanic that is multi-purposed. Like, maybe a stone pillar that pops up and can damage enemies but also provide a platform to jump on. If there aren't enemies and only obstacles, think of some mechanic that can help that character one way and the 2nd one a different way. That way it causes you to balance the play between both (and they both are fun to play).
     
  3. Koopaloop

    Koopaloop

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    May 5, 2022
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    There are enemies in the game, so having the pillar damage them would be a useful idea! The other character is Air themed and is more mobility based while the Earth character has a more defensive kit which would make the pillar even more viable.

    My original intention was for the Air character to use things like a double jump and boost/dash mid-air while the Earth character would spawn a platform, so both of their abilities could be used in unison to reach further away places.

    The only issue I can think of however is how to implement it, I can't decide between having it spawn at a fixed distance in front of her or if I should have her throw an object that will spawn a pillar on the ground or wall it collides with.
     
  4. Cornysam

    Cornysam

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    Iterate quickly. Try both and see what turns out the best.
     
    Koopaloop and Kurt-Dekker like this.
  5. flasker

    flasker

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    Aug 5, 2022
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    for a college project its not worth the time, do the easier version