First Wow what a great idea to give us such an inspiring example to play with and build from. Thanks for giving it to us and congratulations with the Pro look and feeling. I couldn't have wished for much more. Specially the idea the project will be kept alive (not brake with Unity updates hopefully for many years to come) and enhanced with more upcoming features makes me very enthusiastic. So I plan to use it as the base for future projects. But the living project part also does raise some questions as well. How often (at what time inter-falls) could we expect updates and changes? Will new features be introduced as a new level or integrated within the already existing code? And probably related to the answers of those questions Could you advice a best practice approach for me to add changes and self created context so those migrate easy with updates the FPS team comes with? . For the project i plan on doing i first need to create some static clients that are used to show my OLD (1988-2004) interactive art in the foreground of the playable game. Spectators could engage with those or participate in the game. I did see a spectator command in the client so hopefully I can even stick with the standard client and just add scripts specific to this mode for the interactive part and add some game objects. Enjoy the day and greetings Bill Spinhoven P.S. cant wait to see the alien birds as mentioned and please invite the Kinematica and CineCast teams over for a drink and hackathon.