Hi, I'm trying to achieve the look of a fluid (tinted red) flowing in one direction or another. It should look like this: I'm no shader expert, but what I see here is 1) bump or normal or displacement (that should scroll left or right), 2) specularity 3) refraction 4) a transparency ramp on the left side. So it would look like red fluid is materializing from thin air as it move to the right. I tried a simple transparent shader and animated UV's with a script, and that got me the motion, but looks awful. I tried Standard Assets Water which looks somewhat closer but has lots of issues. My target is webGL if that helps. Are there any assets available anywhere that can do this? Or shader graph that's not too hard? I'm using Unity 2019.4.20 Edit: I realize what I want is a GLASS shader, but one where I can apply transparency (which would affect refraction as well) via a texture.