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Looking for a way to get Unity animation clips into Blender

Discussion in 'Animation' started by tgiddings000, May 3, 2022.

  1. tgiddings000

    tgiddings000

    Joined:
    Mar 1, 2021
    Posts:
    5
    I have several humanoid animation clips (.anim files) as part of an asset pack. I need to make adjustments to them. It would be far easier to do this in an actual 3d editor such as Blender. I am looking for a way to export animation clips into a format other software can use, such as FBX.

    I am aware that since these are humanoid clips and not generic clips, whatever tool performs this export would need to combine the animation clips with a specific Humanoid asset.

    It is my understanding that Skele on the asset store has this capability, but Skele is currently far more expensive that I am willing to pay for for just this one feature -- I'm reluctant to pay extra at all for just one feature that probably belongs in Unity proper.
     
  2. Freakish

    Freakish

    Joined:
    Jun 3, 2015
    Posts:
    75
    There are a few ways to export animation, such as .fbx or alembic, both of which Blender can import, and Unity has exporters.

    I doubt Blender would be able to natively read the .anim files which are Unity format, so you would likely need to bake the anim files into an .fbx or similar.

    Something like this:
    https://learn.unity.com/tutorial/baking-animation-for-fbx-export#

    If you want to try editing in Unity I'd give something like Umotion/Umotion Pro a go, I've found it's stopped me from needing to rely so much on external applications for animations editing, and feels miles better than Unity's built in stuff. Base version if free.

    Hope it helps.
     
  3. tgiddings000

    tgiddings000

    Joined:
    Mar 1, 2021
    Posts:
    5
    I'm sorry for the late response. The forum website gave me a checkbox to receive email notifications, but that checkbox has turned out to be a lie.

    The link you gave requires maya. Maya is far too expensive for me. I assumed the .anim format was a Unity-specific format since Unity uses it when you make animations in-editor. I was hoping for a feature of the Unity editor or a community-made plugin or converter.