Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Looking for a tool to create large voxel models.

Discussion in 'Formats & External Tools' started by Deleted User, Jun 19, 2015.

  1. Deleted User

    Deleted User

    Guest

    We am making a voxel game, similar art style to Cube World. Instead of having infinite terrain like in this game though, there will be a defined map. We have made characters/enemies using MagicaVoxel, and it works wonderfully. Unfortunately though the dimensions of a model only go up to 126 x 126 x 126. This is fine for things like items and everything, but if we were to use it for terrain we would be needing to create a ridiculous amount of models for a sizeable map, as well as align them perfectly without being able to see them side by side. I was hoping for someone to recommend a program that has the capability to make much larger models. It doesnt need to be more than like 126 tall, just wider. We are making buildings and trees seperately to place onto the map later.
     
  2. Jelle_Booij

    Jelle_Booij

    Joined:
    Mar 1, 2015
    Posts:
    40
    3d coat should work
     
  3. Deleted User

    Deleted User

    Guest

    That is a regular 3d modeller, I was looking for a voxel modeller, like MagicaVoxel, but allowing for larger models
     
  4. Everbrave

    Everbrave

    Joined:
    Nov 13, 2014
    Posts:
    23
    Minddesk's Qubicle 2.0 seems to have a terrain generator built into the software. Not sure if you wanted to completely hand craft the terrain or not, but this will allow you to create it, then import it into your game I believe. I know Minddesk has a trial version of Qubicle 2.0, but I don't know if the trial will give you access to the terrain generator. The Home Edition license gives you access to the terrain editor and that will set you back $40.

    The game Stonehearth is being made with Qubicle 2.0 and it's very impressive to see what the artist can do with that program. Might be worth checking out if you're considering making a $40 investment. They do a Twitch livestream usually once a week where you can watch them use Qubicle to create assets for the game.