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Looking for a Networking solution for WebGL games.

Discussion in 'Multiplayer' started by Srednuht, Sep 29, 2017.

  1. Srednuht

    Srednuht

    Joined:
    Mar 11, 2015
    Posts:
    2
    Hi all

    Several weeks ago i started to build a prototype of a WebGL online game. All I wanted was a headless master server who had to host the game. I tried with node.js + socket.io and an OVH server, but i never managed to achieved any result.

    If i am not wrong, an online WebGL game communications must travel over websockets. ¿Am I right?

    ¿Whats the best solution for this? ¿Should I continue using node.js + socket-io + OVH ?¿It can be done with Unity Networking? ¿Photon?

    Thanks