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Looking for a Fluid shader for URP

Discussion in 'Shaders' started by avandenberg, Mar 11, 2020.

  1. avandenberg

    avandenberg

    Joined:
    Nov 22, 2018
    Posts:
    23
    Hello everyone,

    For my project I've been using the NVIDIA Flex asset. Recently I've switched to URP, not realizing this will make the shaders used in Flex completely incompatible. The result is that particles don't render on screen (though they do exist, as I can read out their positions). When enabling the draw particles checkbox, the particles also don't render (this is also done through with a seperate shader, that also doesn't work). I've been searching for the past 6-8 hours to come up with a solution but I can't seem to find one...

    Basically I need a shader that is able to render these particles in URP. Even if I can just make it work with spheres (draw particles shader), rather than the fancy looking shader I'd be super happy!

    If anyone can either help me of crush my hope so I'd have to turn back to built in RP I'd be very thankful!
     
    jiu9x9uij and adamgffrd like this.
  2. senhicham3

    senhicham3

    Joined:
    Jul 11, 2020
    Posts:
    1
    same here bro did u find any solution?
     
    jiu9x9uij and adamgffrd like this.