Im digging through the Sample asset from the unity store for Building up Ground plane. On the "PlaneFinder" component i've narrowed the core plane detection and re-positioning systems to two files, 'Content Positioning Behavior" of which is actually an internal function and in the Samples package a script called PlaneManger that has a function HandleInteractiveHitTest and or HandleAutomaticHitTest The PlaneManager class is doing A LOT. Its beyond a simple example. Like I get why its all there, you(Vuforia inc) know the foibles of the app and its event systems. You have timers and StateManagers and so on. Its kinda like the Oculus framework, we just had to hack at the files and trust all the stuff in there was performant or subclass and hope to not break stuff, go break stuff when it was not public. Is there a simple project floating around or some docs that break down the more intermediate necessary parts here beyond the basic tutorial that you offer?