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looking for 3 mobile shaders

Discussion in 'Shaders' started by SillyBilly, Jul 23, 2012.

  1. SillyBilly

    SillyBilly

    Joined:
    Jul 5, 2011
    Posts:
    63
    Hi folks,
    Posted this thread up in the commercial section of the forum, but it's probably more appropriate here.

    We're looking a few specific shaders written for a mobile game that should ideally work on OpenGL ES2.0 and have a fallback that will run on OpenGL ES1.x

    Naturally the shaders would need to be optimised as much as possible, what we're looking for is:

    1. Diffuse (main texture RGB, UV1), Specular (main texture Alpha, UV1) and Normal map (normal map texture, UV2) shader with rim light (fallback mobile diffuse)

    2. Diffuse (main texture RGB, UV1), Specular (separate texture RGB/ A, UV1) shader with rim light (fallback mobile diffuse)

    3. Terrain type shader to mix two tillable textures (RGB, UV1), using a mask to blend between them (Alpha, UV1), allowing for a custom lightmap (RGB, UV2)


    Feel free to PM myself with a quote for your time if you're interested and how quick you could have them produced by.

    Cheers.