Welcome to the LookDev Studio discussion thread. You can use this thread to ask questions and share feedback about the LookDev Studio prototype. What is LookDev Studio? Artists – no matter their expertise – need a place to quickly import, iterate on, and refine their art. In Unity, there has yet to be a simple starting point for importing one asset and manipulating its environment to determine and visualize iteration pathways. Now we want to speed up the process for artists like you to get started in Unity. That’s where our LookDev Studio comes in. This feature set now makes it easier to import, visualize, validate, debug, compare, and develop high-quality visuals of your assets in Unity. The LookDev Studio is currently a prototype targeted toward artists working in Unity’s High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). As it stands, the feature set prioritizes the ability to import and view individual assets and small dioramas under various light conditions. We would love to hear what you think about the LookDev Studio prototype so far, and where you see it within the Unity ecosystem. Check out the bottom of this thread to learn more about how you can share valuable feedback that will directly impact the development of this latest product. How to get started Please click the links below to download the latest release as a ZIP file through Github. HDRP project URP project Make sure you’ve installed Unity Editor version 2021.2.2f1 or higher. Extract the entire ZIP file to a location of your choice. In Unity Hub, click Add, then navigate to where you’ve saved the extracted project. Open the project using 2021.2.2f1 (or higher). The project will not work correctly in a version lower than 2021.2.2f1. Please note that the HDRP project in particular is heavy and can require up to 15 minutes to build the library and open. If the project doesn’t open directly in LookDev Studio, go to the top menu and select LookDev Studio > Enable. If you want to download a test Asset to try the import and setup flow yourself, you can download one here. For license information and changelog, please see the parent repository. Resources For more information, please refer to: LookDev Studio Documentation (attached file) HDRP: Requirements and compatibility | High Definition RP URP: Requirements and compatibility | Universal RP Ways to Import There are three different ways you can import your Assets. The recommended way to add models and textures to the project is to Drag and Drop several models and textures, or complete folders, directly into the Scene view or Assets Tab. You can also import assets via the Import button. You can save your model directly into the LookDev/Models folder and they will appear in the asset Models tab. What’s new in the 0.2.0 release The second release of the LookDev Prototype brings a selection of customization functionality and usability improvements. First and foremost, we have the URP version of the project available, complete with sample content and Skybox setups for all of your URP needs! 0.2.0 also brings new features for both HDRP and URP versions, such as: Lighting prefabs and lighting preset customization, making it easier than ever to create your own preset lighting Scenes with premade or custom lighting prefabs. Animation preview. Drag and drop animations on your model to view them in the LookDev Studio at different speeds. This is only the early beginning to cover your animation LookDev needs, and we’d love to hear your feedback and wishes. Filtering functionality makes it possible to filter based on selected assets, or create custom filters or directories to view only relevant content at any time. LookDev project settings allow you to generate Prefabs or Colliders on model import, select a custom asset directory to view content, open assets in preferred DCC tools, or generate your own automation rules for Texture import. Channel debugging gives a quick and easy shortcut to debug content in both HDRP and URP. Use the dropdown, or the B/N shortcut (M to go back to normal). We also bring a selection of smaller usability features: New tab UI, with added Shader, Lighting, HDRI and Animation tabs. Save Prefabs changes or make Prefab variants directly in LookDev Save and load up to 5 camera positions in the top bar, or use shortcuts: CTRL+1,2,3,4,5, Load: 1, 2, 3, 4, 5 Quickly switch between Lighting Presets with - / = key shortcuts Current state LookDev Studio is currently a prototype and doesn’t have an official release date determined yet. As such, we do not recommend using it for your production yet. The plan is to collect early feedback to guide its next phase of development and ensure LookDev Studio is tailored to your needs before we complete a full release plan and feature set. Known issues Since this project is still in its early stages, there are a couple of known issues that we are aware of and will work on for future iterations. We’ve listed some of them below along with workarounds for this first release. On first open, it can take a little while for all of the thumbnails in the sidebar to load. After some time, all the thumbnails will load correctly. Mac OS only: The import button in the sidebar can only import one Asset at a time. If you want to import several files at the same time, we recommend dragging and dropping them into the project directly from Explorer. The light rotation goes from 0-1 but cannot go past its min or max values at the moment. Keep an eye on the Light Rotation slider to see if you are close to the min or max values. Maximizing the Scene or Game view and then minimizing will remove the custom UI, leaving only the viewport. Go to LookDev > Return to Unity and LookDev > Enable to reset the UI if this occurs. We want to hear from you! Once you’ve had a chance to try the LookDev Studio prototype, we encourage you to complete our survey to help inform the development and for a chance to win one of five $50 USD Amazon gift cards. Check out our Blog Post for more information about LookDev Studio and sign up here to be kept in the loop with future releases. Thank you for your interest, we're looking forward to your feedback! The specific lighting setup used for this image is available in the 0.2.0 release (HDRP only). It is called “FiaPortraitLighting” and is available through the Lighting Preset dropdown.