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Games Lookdev for a new project, trying to get a watercolor look for the environment.

Discussion in 'Works In Progress - Archive' started by Alic, Sep 30, 2019.

  1. Alic

    Alic

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    Slaghton, RavenOfCode, Mauri and 2 others like this.
  2. Mister-D

    Mister-D

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    beautifull colors!
    my critique is the shell shading of the character doesnt really look as "soft" as the environment. otherwise looks very appealing ;)
     
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  3. eaque

    eaque

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    i really like it!! more videos please!:)
    is it an openworld?
     
  4. Alic

    Alic

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    Thanks guys!! More videos coming soon.

    It could be used for an open world (using VSPro to generate vegetation right now actually), but current game in progress is a narrative driven rpg with smaller, focused areas.

    The character is definitely more a cartoon approach. Trying to see how solid color/outlined characters work against a very soft environment.
     
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  5. BIGTIMEMASTER

    BIGTIMEMASTER

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    excellent!

    very smart shader for the grass.
     
  6. Alic

    Alic

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    Update! New video with more things added to the environment (not an actual level, just a demo scene):

     
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  7. eaque

    eaque

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    gorgeous!!!!:)

    where did you get those vegetation assets? grass, flowers?
     
    Last edited: Oct 7, 2019
  8. Alic

    Alic

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    Thanks eaque!!

    The vegetation is all my own original stuff, though I may see if I can mix in some asset store trees later on to save time.
     
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  9. Alic

    Alic

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    Posted a quick thing showing how big a difference terrain/mesh blending (thanks Microsplat!) makes in the scene.

     
  10. BIGTIMEMASTER

    BIGTIMEMASTER

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    Mesh blend adjusting vertex normals.near intersection?

    Thanks for share
     
  11. Alic

    Alic

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    Yep, it's blending the normals too.