Ever since I changed over to the Universal Render Pipeline for rendering and DOTS for physics it has started to take a lot of time when entering play mode in the editor. From me pressing play in the editor it takes 13 seconds until it actually plays and something moves. If I go to Project Settings > Editor > Enter Play Mode Options (Experimental) and have both "Reload Domain" and "Reload Scene" unchecked the time goes down to 8 sec. Turning off Safety Check or Leak Detection for Jobs does nothing. It may not sound so bad with 13 or 8 sec but thing is before I changed over to URP and DOTS it took less than 2 seconds. My developing "style" is to make a small change and check/verify the results before changing something else, having to keep waiting 13 unresponsive seconds between every change is driving me insane. When I enter play mode a "Hold on" window shows up with "Application.EnterPlayMode" and then later it changes to "Application.UpdateScene". The second message shows longer than the first one. Is there a way to see what Unity is doing while it is showing these "Hold on" messages? That way I could figure out if it is indeed DOTS that is the bulk of the delay or if it has to do with me modifying textures or someting. Other tips of speeding up the waiting when entering play mode is of course also welcome. Other than buying a faster CPU.