Search Unity

Long or short idle animation?

Discussion in 'Virtual Production' started by kira911911, Mar 23, 2021.

  1. kira911911

    kira911911

    Joined:
    May 29, 2015
    Posts:
    10
    I'm creating some animations on Blender and for some reason (please disregard the why) I have to create an idle animation which will make my Tank basically do NOTHING, just stand still.

    My question is simple. Should I create a one frame only animation which will be in loop and since it's one frame it will be looped very fast or should I create a longer one, let's say, 250 frames which will also be looped and since it's longer, be called less times?

    Thanks in advance!