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Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

Discussion in 'Works In Progress - Archive' started by playemgames, Apr 7, 2012.

  1. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438
    The game is called Lone Wolf, an upcoming beat-em up RPG, featuring a martial artist who stumbles across a secret in a post apocalyptic wasteland that allows him to change into a werewolf. The gameplay is an homage to the late 80's and early 90's beat-em up games and boasts high resolution comic book style hand drawn character animations set in a 3D environment. Lone Wolf features motion comic interactive cut scenes, multiplayer gameplay, a wide array of weapons and items, a cast of numerous unique characters and a rich storyline that spans across several episodes of games.

    I've worked professionally in game development and have been an independent developer for a number of years now, I've been using Unity for over 5 years, and love working on games using this engine. Unity was finally the tool that allowed me to create a working title, that I feel is forming to the standards that I set forth for the project. This game is still in an alpha state and has a ways to go, but you can see the work in progress here.

    Videos and screenshots can be seen here: http://www.lonewolfgame.com or http://www.facebook.com/LoneWolfGame



    Lone Wolf: A Post Apocalyptic Beat-Em Up Role Playing Game. This action/adventure game lets a player use martial arts skills, weapons, and turn into a werewolf to fight their way through a world set in the aftermath of post nuclear devastation.





    It is on Steam Greenlight!

    The newest alpha build 0.5.7 is ready for download! Log in to your Play-Em account at http://www.play-em.com/login and download the latest version!

    The following changes were made:

    • Added new automated Joystick support. If there are controller plugged in, the game will attempt to set up all controllers with default input configurations.

    • Altered input to a new input scheme, removed Punch Left/Punch Right, Kick Left/Kick Right, Autolock, Journal and added Quick Type, Item / Weapon, Quick Left, Quick Right, Zoom In, and Zoom Out.

    • Fixed some minor input related bugs. Changed the Controls screen to feature new input.

    • Changed Special Moves Input for playable characters, with a new "Casual Play" mode with simpler input. Input for specials include changing in to the Werewolf and back with holding down Block and pressing Down + Punch, all other specials use either Up + Punch, Down + Punch, Up + Kick, or Down + Kick.

    • Fixed a bug with grabbing to help up an ally, now prioritizes reviving fallen allies over enemies.

    • Updated the art for the Status Bars, now includes the current Quick Item and Quick Weapon as well as ammo and quantity.

    • Added a "How To Play" screen under "Options", also replaces "Continue" if you don't have any savegames. It is basically a brief version of the manual.

    • Changed input for menus that required the PUNCH button (Button B) to be replaced with the JUMP button (Button A), so it matches the XBOX / PS controllers default accept/confirm.

    • All joysticks can now navigate the menu and Button B on a controller will go back in the General Menu.

    • Added "Play Style" to the "Gameplay" section under "Options" can now choose between the default "Casual" style of play or the old "Hardcore" style of play.

    • Made a new progress bar for loading, and slider for save games. Also adjusted the way you can change values in the General Menu so it is faster.

    • Bugfixes for camera zooming with other players, some occlusion culling fixes for terrain disappearing.

    • Completely rehauled the user manual and added more images.


    After all the feedback I got on Lone Wolf from the DogeParty at Meltdown, I decided that making it overall simpler to get in and start playing was the biggest priority. I had set up the controller input a head of time for the demo, and realized that if players have controllers, this is what they'll be playing with more than the keyboard or mouse. So I knuckled down and spent this whole time getting the game to autodiscover the most recognized controllers and autoconfigure them for the game. So if you have an XBox Controller, you will most likely have the best luck with that as all platforms tend to play nice with XBox controllers over the others. It should also work with PS3 controllers (as I got mine to work with the Motionjoy drivers) but may need more tweaking. If it doesn't recognize your controller automagically, then you can always manually put in the input configuration in the Controls Menu under Options from the main game menu.

    The next issue I tended to see was another barrier to getting people into the game and really experiencing everything the game has to offer especially in regards to the Special Moves. I'm from more of an arcade background, so I love a few complex controls here and there to give more tension to the play to try to pull off some moves, however I saw quickly that this style of play was not for everyone, so I decided to borrow from Dragon's Crown and make the Specials related to a directional + button. So now all specials are executed with Up or Down + the Punch or Kick buttons. I have created "Play Styles" with a "Casual Play" mode for easier specials input and for those who like to have more of an arcade feel to the controls with a "Hardcore Play" mode. I also created some new input buttons based on the Quick Menu feedback, now you can use the directional pad on a controller to switch weapons and items even quicker without having to bring up the Quick Menu GUI. Hitting Quick Type lets you change the type of the item/weapon in your Quick Menu, while Item / Weapon let's you switch between items and weapons in the Quick Menu. Quick Left and Quick Right allow you to select the previous or next item in the inventory for the current type of item you have selected. So using these inputs you can forgo the holding down Switch (Tab or Left Bumper by default) and just push these buttons to change your item selection. This should make it easier to change weapons or items you want to equip or use in combat on the fly, but the old method is still retained to make it fit for controllers that don't have the extra directional pad (arcade stick as an example).
    I've also taken a few days time to go and rehaul the instructional manual completely, adding images and rearranging it so that all the good stuff like controls, GUI info, and character info comes first.

    I redid the graphics for the Status Bars and now you can see the current Quick Item and Quick Weapon and it's Ammo without having to open up the Quick Menu every time! So this in conjunction with the new Quick Buttons (Quick Type, Quick Left, Quick Right, Item / Weapon) I think it makes the gameplay flow a lot better. Now you can easily see what items you have equipped and ready to use during play. I also added a How To Play section to the Options menu screen and also have it replace Continue if it is your first time playing or do not have any savegames. This should make it easier for first time players to check out how the controls are set up. I also did some adjusting to how menus are handled in the game and moved the PUNCH button to confirm to the JUMP button so this corresponds more with the console style of confirming/canceling menu items. Button B is now used on the controller to go back in the menu as well. I changed the loading bar to the blood splat and a numerical percentage so it is easier to see how much left is needed to be loaded. Also changed the slider for savegames to fit more with the menu style of the General Menu. All the connected joysticks/controllers can now control the General Menu as well, so other players can pause the game and use the menu for changing items too.

    I had to sidestep the animation rehaul in favor of usability since that seemed to be the main issue stemming from all the feedback I had gotten. I also found a lot of minor bugs and some occlusion culling bugs during the GUI revamp. I think I have most if not all taken care of now, so I can pretty much focus on making everything else look pretty now. So next up is going to be animations and effects, and then a lot of game balancing after that. If you haven't already, you can pre-order or donate today at http://www.lonewolfgame.com or at http://www.play-em.com, and play the latest iteration with all the improvements! Hope you are enjoying the progress, more updates soon!

    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    New Grounds

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight

    Tumblr
     
    Last edited: Feb 5, 2015
  2. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438
    [video=facebook;10150797661214031]http://www.facebook.com/video/video.php?v=10150797661214031


    The newest alpha build 0.2.1 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    Added Comic Book Intro, some speed up with loading.

    This release has a comic book introduction to the game to set up the story for Lone Wolf. The next release will contain a new playable character, it may take a couple of weeks to get it ready but there will be more throwing and grabbing moves being added with this character! Pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, and continue seeing what comes next!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/news.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame
     
  3. reissgrant

    reissgrant

    Joined:
    Aug 20, 2009
    Posts:
    726
    Awesome, love the look!! Kind of reminds me of Double Dragon!
     
  4. playemgames

    playemgames

    Joined:
    Apr 30, 2009
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    Thanks a lot! Double Dragon was a huge influence along with many of the old arcade beat-em ups back in the day. Let me know if you have any questions on it, I'll keep posting updates here as they happen. Thanks to Unity I could make this game a reality!
     
  5. dr-electro

    dr-electro

    Joined:
    Oct 3, 2011
    Posts:
    60
    very cool! i really like how you created the beat'em up feel of the "old days" without using pixel art ;) oh and great vocals! :p
     
  6. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
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    Thanks so much! Everything is hand drawn and then colored and inked on the computer. It takes quite a bit of time to do the characters and animating them is still painfully tedious but I try to make it look as good as I can with as few as frames as possible do the the HD artwork. Thanks also for the compliment on my voice work! I wasn't sure if it really fit well, I'll be working with some other voice actors in the near future as I get more characters done to really breath more life into them. Good to hear that I do a decent enough job with it!
     
  7. Rush-Rage-Games

    Rush-Rage-Games

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    Posts:
    1,997
    Looks pretty! :)
     
  8. playemgames

    playemgames

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    Apr 30, 2009
    Posts:
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    Thanks so much!
     
  9. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438
    [video=facebook;10150958343429031]http://www.facebook.com/video/video.php?v=10150958343429031

    The newest alpha build 0.2.3 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    Added a new playable character named Brok. He can do grabbing and jumping moves, you can walk and run while grabbing, and can do some wrestling type moves by pressing the Punch and Kick buttons while holding the Grab button and right or left. More animations and moves for him to follow soon.

    Many bugs are fixed and some more introduced do to the grabbing, some animation bugs occur during grab walking or grab running.

    Fixed an input controller bug that wouldn't properly handle 4 controllers. Should now be able to handle all 4 players with joysticks.

    Fixed clipping to work better with camera zoom.

    Better throw and grab handling.

    Brok can be selected by pressing the 2nd player Pause button when ever you like, you can turn on his AI in the AI menu and then switch between him and Lone Wolf, the video on the website shows Brok as a player controlled character and Lone Wolf as AI driven. Hope you are enjoying how the new character is coming along, still have more moves to animate and more bugs to fix. Once he is finished, I'll be implementing more grabbing moves for the other characters and finally weapons! Pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, to play the game now!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/news.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame
     
  10. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438
    [video=facebook;10150997484079031]http://www.facebook.com/video/video.php?v=10150997484079031

    The newest alpha build 0.2.4 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    Brok now has many more special moves, pressing forward twice and punch or kick does a shoulder bash or drop kick, while grabbing it will do a head butt for punch. Pressing punch and kick together does a break out move, while grabbing it will do a multi hit slam move, and a pile driver while jump grabbing. He will do a mule kick when you do down, down, up, then punch and while grabbing will do a back breaker.

    Fixed animation bugs occurring during grab walking and grab running.

    Added option to skip intro by pressing the PAUSE button (default is enter/return).

    Balanced out specials more for Lone Wolf, now they consume Ki and the Wolf gains some health while doing the biting specials.

    Many more fixes and enhancements related to grabbing, jumping and special moves were made.

    Brok is a powerhouse, but cannot regenerate on his own. He can however use some of his special moves to regain health and can dispatch foes easily with his new moves. Next up, I'll be adding more grabbing moves for the other characters and start implementing the sneak mode to work properly with the environment. Some good old fashioned sneak kills will be added during the next couple of weeks. Then afterwards, I'll be adding some weapons for the characters to play with. Hope you like how the game is coming along, please pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, try the game out today!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/news.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame
     
  11. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
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    [video=facebook;10151013703544031]http://www.facebook.com/video/video.php?v=10151013703544031

    The newest alpha build 0.2.5 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    Lone Wolf and the other characters now have grab punch and kick moves. Lone Wolf's werewolf form can do a special punch and kick by pressing forward twice then punch or kick respectively. Grabbing moves (except specials) will gain more Ki, as a werewolf, the biting also give health.

    Fixed animation bugs occurring during grab attacking.

    Added more moves the enemy characters, also balanced the damage they do more.

    Balanced more of the attacks, combos, and hit animation times to allow for a bit more time to attack and recover from a hit.

    More bugs fixed in general to collision, grabbing, and throwing.

    Finished adding more moves to the characters and now I'll be adding sneakable areas to the environment and implementing sneak kills. After this it will be time for some weapons! I also added some Lone Wolf related merchandise to our new online store http://www.lonewolf.ws/store.php, you can buy T-Shirts, sweaters, hoodies, stickers, posters and more. If there is any more merchandise you would like to see in the store, please contact and let me know. Stay tuned for the latest updates, if you like what you see please pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, play it now!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame
     
  12. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
    Posts:
    1,953
    Is this in 2d?
     
  13. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438
    Sorry for the late reply I didn't get a notification to my email, probably because of the account changes Unity was making. The characters are all in 2D as well as the items, the environments are all in 3D, it uses 3D physics for all the collision. I've created all the character animation drawn by hand, it's a lot of hard work!
     
  14. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438
    [video=facebook;10151033385449031]http://www.facebook.com/video/video.php?v=10151033385449031

    The newest alpha build 0.2.6 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    Sneaking and instant sneak kills are now working. You can enter certain shadowed areas that the enemies will not notice you if you sneak in. If the enemy is facing your direction and you do any kind of move other than standing, blocking, or sneaking, they will notice you and attack. You can sneak behind enemies and perform and instant kill if your Action points are high enough.

    Implemented the Actions meter finally, when you perform actions it depletes, when you stand still or are not blocking or sneaking it will refill on it's own. If the meter is empty your Fatigue will drain much faster and you cannot perform an instant sneak kill.

    Fixed some bugs occurring during the dialogue side quest.

    Balanced out more of how the meters drain and refill based more on the characters individual Stats.

    More bugs fixed in the menus for changing volume and camera zoom with the mouse, on the video page for adjusting the screen size and options, (now you have to press save changes to make the changes, still might take a couple of clicks to get it to properly save), fixed a minor bug with the music for the intro not being affected by the master volume setting.


    Finished adding the sneakable areas to the environment and implementing sneak kills. Finally it is time for some weapons! I will be at Comic Con promoting the game more this week so you may not see any more changes for a few weeks, I'll be creating more weapons and adding animations and implementing the Stealthy AI routines afterwards. I've also updated the game manual included to describe the new moves with grabbing and Brok's character, as well as how the Action meter and sneaking works. Support development and please pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, play it now!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.lonewolf.ws/rss

    http://www.play-em.com

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame
     
  15. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.2.7 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    The Magnum gun is now available for Lone Wolf. Press grab to pick it up, then the Switch key to equip/unequip it. Ammo auto-reloads as you find it and pick it up. If you get thrown or knocked down, the gun will drop out of your hands. Enemies cannot currently pick up and use the weapon. Brok can pick it up, but not use it or equip it.


    You can now pick up a player character off the ground if they are dead to revive them and give them some life. This will cut down on reloading from saves while playing multiplayer or having an AI controlled NPC at your side. Just walk up to them and press grab and it will give them 25% of their health and 10% of their Fatigue.

    Fixed a lot of menu bugs related to weapons and item types. Now it should sort properly, you can navigate the item types in the inventory by holding down the Inventory button and pressing up or down. For the quick menu it is the same, hold the Switch button and press up or down to switch item/weapon types.

    Finally added a weapon to the game, it packs a wallop! I will be adding weapons to the other characters and a couple more gun weapons over the next week or two as well as fixing up some of the targeting and firing issues it currently has. I'll be adding the capability to hold and fire two of the same guns at once, and be able to do some special moves using them. Then I will add some of Brok's weapons to even him out a bit more. Afterwards I'll be implementing the Stealthy AI and more artificial intelligence routines related to sneaking, and some new sneaking animations. To help with development, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, to play the latest build now!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame
     
  16. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.2.8 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    Added the magnum to some of the NPC's throughout the level.

    Scaled up the inventory and has an auto-scale for different resolutions, scaled up some of the text as well for the status bars.

    Fixed a many, many bugs pertaining to picking up and dropping weapons, should work a lot smoother now. Also when you drop a weapon, if it has ammo the ammo is retained in the inventory so you can easily drop weapons you don't need but retain the ammo for other weapons from that weapon.

    Fixed some bugs with picking up another player to revive them. Also fixed some AI targeting and jumping bugs.

    Now some of the NPC's are armed and can shoot from afar, I may forgo the double guns for now in favor of more variety in weapons for the time being. Afterwards, I'll finish implementing the Stealthy AI and move on to some death moves for the characters. Partake in the game's development, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, play it, give feedback, and help to make it a better game!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame
     
  17. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.2.9 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    Linux Support! You can download the Linux versions and run 'chmod +x' on the executable or right clicking and selecting "Allow to run as application". This is in beta in the Unity engine, so expect some more bugs from the other builds.

    Added the Micro Uzi, Glock, and M9 weapons and animations to Lone Wolf and some of the NPC's throughout the level, adjusted the ammo throughout the level for the new weapons. These 3 weapons take 9mm ammo.

    Added a normal map for some of the ground textures in the terrain, should look a bit nicer now.

    Fixed some bugs related to falling into the terrain and some camera clipping issues, still have some minor bugs that need to be fixed in this area.

    Pathfinding should run a bit smoother, fixed some areas of the level and recreated the occlusion culling for the level. Should be less areas that the terrain objects just disappear.

    Known issues with the new beta version of Unity is the resolutions are not accurately captured, so you may see some screen resolutions available that are not suitable for the game. Might hear some popping sounds in some of the sound effects as well. Hopefully these will be resolved as the new betas are released for the engine.

    Well the biggest news is the Linux support thanks to Unity adopting the platform in the beta. 3 new guns are spread out throughout the level for you to play with, as well as ammo, I replaced the Magnum you get at the beginning with the M9 and made that a more accessible weapon while the Magnum is harder to come by and packs a bigger punch. Next up I will be working on a few more animations for gun handling, for rifles/shotguns, then move onto the big guns for Brok to use. After that I will be working on animations for swords, large two handed weapons, knives, and small throwing weapons. When that is all complete, I'll finally implement the Stealthy AI and work on the death moves for the characters. Try it out now and help with development, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thanks for the support and enjoy playing!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
    Last edited: Sep 1, 2012
  18. Khyrid

    Khyrid

    Joined:
    Oct 8, 2010
    Posts:
    1,790
    Why is it called "Lone Wolf"? That means a wolf by itself or a solider by them-self. It looks like you have friends in this game that run around with you.
     
  19. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438
    The main character is named Lone Wolf, he is basically the only known werewolf around, and you can play solo or multiplayer. When you play single player, you start out all by your lonesome, eventually you team up with some others but the game centers around the main character's storyline.
     
  20. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.3.0 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    6 more guns! M950, AA12, MP5, Uzi, M4 Super 90, and M16 all with respective ammo.

    Changed the key combo for changing into the werewolf as Down, Up, Punch to make it a bit easier to execute. Also changed the special move for the werewolf's Howl and Brok's Mule Kick and Backbreaker to Down, Down, Up, Kick.

    Did lots and lots of code optimizations to almost double the current frame rate! Should be a lot faster now!

    Fixed some movement bugs to help move across the terrain a bit easier, moving up and down slopes is a bit more manageable but still needs tweaking.

    Did a temporary fix for the screen resolutions not showing up accurately in the Video options page.

    Fixed some bugs related to the quick menu and the inventory, should be a bit more accurate on how it displays now.

    Updated the user manual to include the new weapons and updated control schemes.

    There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.

    Been a very interesting and busy month of animating, coding, and filtering through feedback that I have gotten since I posted the game on Steam's Green Light page. A lot of the feedback revolved around the animations and the videos which I know has had a lot of hiccups and delays due to the framerate. I have started to resolve this by optimizing some of my code, and can say now that the framerate has about doubled since I have done this. Hopefully this will help some of you with the performance issues with the game, I will continue to optimize code and will also alter the art later on and add lightmaps to further optimize the game for speed. As of right now, I will be creating some the big guns for Brok to play with and afterwards will start on animations for swords, large two handed weapons, knives, and small throwing weapons. After these weapons are in, I'll move onto the Stealthy AI and finally get onto animating and coding in the death moves for the characters. Help with development and play it now, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thank you for all the support!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
  21. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.3.1 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    3 more big guns for Brok the wrestler! M134 Minigun, Flamethrower, and FIM-92 Stinger Missile launcher all with respective ammo.

    Added dropping all of the quantity of the current Quick Item/Weapon by pressing down the Switch Key (default Left Tab) and pressing Grab (default E).

    Fixed some more bugs in the weapons code and added some new gun sounds that my sound/music designer took when we went to the gun range together.

    Added some more elements to the level to eliminate more open spaces, should feel a bit better to navigate around the level now.

    Fixed a longstanding animation bug with jumping with a weapon and a minor bug with the sound options.

    Updated the user manual to include the new weapons and updated control schemes.

    There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.

    Wow what a busy month this has been! I had a workshop earlier this month at UCLA on an introduction to Game Design and Development that was very successful and I had a great time helping people learn about making games. I also was able to get out to the gun range with the sound designer Jordan Balagot, and we took some handgun and shotgun sounds that were better suited to the game, I will add some more the next time we go out to the range to get a better arrangement of weapon sounds. I rearranged how weapon sounds are handled so it should be a bit better now. As stated, I added 3 new big guns that only Brok the wrestler can use. They are powerful and have very limited ammo, goes along with the way Brok plays for the most part, power in extreme offense! The sprite effects in right now are temporary until I start polishing everything up, but at least they are functional. Up next, I'll be working on animations for swords, large two handed weapons, knives, and small throwing weapons. The next build should see swords for Lone Wolf, and the one after should have hammers for Brok. As stated before hand, I'm slowly moving closer to code the Stealthy AI and finally getting to the death moves for the characters. Support development and play it today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, all feedback and support is welcome!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
  22. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.3.2 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    4 more weapons for Lone Wolf! Ninja Sword, Lead Pipe, Katana, and a Claymore broad sword. All new effects, sounds, and animations for the weapons. (Sounds are not finalized just placeholders)

    Changed the key combo for the special move for the werewolf's Howl and Brok's Mule Kick and Backbreaker to Down, Up, Kick.

    Fixed some more bugs related to grabbing and throwing, should be a lot smoother playing with Brok now.

    Updated the user manual to include the new weapons and updated control schemes.

    There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.

    After spending a bit more time than I wanted to on the new weapons, they are finally in. Now Lone Wolf can slice, dice, and club enemies with a few more swords and a lead pipe! The sound effects are mostly placeholders for now until I can mix up something better, things are still very much function over form still so I'll be tweaking things as I develop. Coming into the next build I will have some hammers and other two handed weapons for Brok. After those are implemented, I will create animations and effects for knife fighting and throwing weapons, then move on to finally code the Stealthy AI and then animate and implement the death moves for the characters. To play it today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thanks for all the support and any feedback is welcome!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
  23. tigerija

    tigerija

    Joined:
    Mar 26, 2012
    Posts:
    60
    Do twilight now!

    Joking. Looks great.
     
  24. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438
    Thanks so much! Should have some more to show soon!
     
  25. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.3.3 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    4 more weapons for Brok! Pickaxe, Sledgehammer, Stop Sign, and a Concrete Hammer. All new effects, sounds, and animations for the weapons. (Sounds are not finalized just placeholders)

    Fixed some more bugs related to hitting opponents, the new hammer weapons pack a wallop!

    Updated the user manual to include the new weapons and updated control schemes.

    There are probably still some issues related to Unity's new beta, hopefully these will be resolved in a future release.

    I finally have some hammers and other two handed weapons for Brok to battle with. They range in speed and strength among the 4 weapons so you can try them out to see which one fits your play style best. Next I'll be creating animations and effects for knife fighting and throwing weapons, then finally code the Stealthy AI and then animate and implement the death moves for the characters. Get it today to play, http://www.lonewolfgame.com or at http://www.play-em.com, thanks for all the support and any feedback is welcome!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
  26. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438



    The newest alpha build 0.3.4 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    4 more weapons for Lone Wolf! Stiletto, Butterfly Knife, Combat Knife, and a Machete. All new effects, sounds, and animations for the weapons. (Sounds are not finalized just placeholders) This makes it 25 different weapons for the characters to use so far, only a few more to go!

    Moves for the new knives include Rapid Slash (hit Punch repeatedly), Upward Cleave (tap forward twice, then the Punch), Spin Slash (press Punch and Kick at the same time), and Throw the Knife (tap Down, Up, then Kick). All these moves can be done while grounded or in the air.

    Fixed some more bugs related to the Quick Menu, added new grab punch animations to be a right cross and left hook.

    Updated the user manual to include the new weapons and updated control schemes.


    Happy New Year! The knife fighting is finally in! You can use similar moves to swords, but there are not as many. The biggest advantage the knives have over other weapons are their speed and ability to throw and reuse them. I'll be working on some grenades and molotov cocktails next, then I've decided to implement the death moves for the characters after those are finished, and after that, I'll code the Stealthy AI. To play the latest build, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, hope everyone had a good holiday, thanks again for all the support!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
  27. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.3.5 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    3 more Small Throwing weapons for Lone Wolf and Brok! Pipe Bomb, Molotov Cocktail, and a Grenade. All new effects, sounds, and animations for the weapons. (Sounds are not finalized just placeholders) This makes it 28 different weapons for the characters to use, this will finish it for now!

    Moves for the new weapons are just press Punch to throw the weapons, they have no special moves related to them.

    Fixed some minor bugs, added new grab punch animations to be a right cross and left hook for Brok, also added jump grab punching and kicking.

    Updated the user manual to include the new weapons and updated control schemes, icons for character skills and weapons.


    The last 3 weapons for now are added in, the only way you can use them is to throw them at a distance from the enemy. They all are very limited and very powerful weapons that you can use to get yourself out of a bad situation or finish off a group of enemies. The molotov cocktails are deadly since you and your allies can catch fire if you throw it too close, so give it some distance before you lob fiery death upon your enemies. Death moves for the characters are next, then I'll code the Stealthy AI. I will most likely implement stealing along with the Stealthy AI, and then code in and make the lighting for night and day changes as well as weather after that. Play it now, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thanks for the support and will be updating more soon!


    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
  28. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.3.6 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    Exploding body parts! Can be executed on the death of an opponent with certain special moves and weapons for characters, experiment to see if you can find them!

    Blood pools on the ground when blood hits the ground.

    Changed the button combo to change into the Wolf to while holding down Block, press Punch and Kick together

    Made many of the characters movement and attack animations faster for quicker combat and smoother movement

    Fixed many, many bugs, including grabbing bugs (which now grabbing and throwing should be pretty much concluded, might still be some minor ones related to specific characters) and optimized the game overall to be much much faster giving almost double the framerate. Still need to fix some hiccups, but overall plays much smoother.

    Updated the user manual and game to change the weapon names to more generic names or game specific names.


    Finally started on Death moves for the characters, the first of being exploding body parts! When you execute certain special moves with the characters or use a particular weapon, the opponents will explode into a bunch of gibs. This new addition, of course caused a performance hit which made me to go in and optimize the game further leading to almost double the performance of the game! So everyone should see a benefit in overall performance although there are still some hiccups to work out, it is running much smoother. I'm also dabbling with the lighting a bit, so you may see some changes in the lighting over the next few builds as I optimize and work on that as well while putting in some more death moves. Once I am finished with the death moves, I'll work on the Stealthy AI and stealing, finishing up the lighting, day/night, and weather. Get the game today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, feedback is welcome, more features coming soon!

    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
  29. FlodLab

    FlodLab

    Joined:
    Feb 6, 2013
    Posts:
    30
    Hey! This looks very nice! Did you do the mocap by yourself?
     
  30. JoeVoxel

    JoeVoxel

    Joined:
    Sep 28, 2012
    Posts:
    127
    Keep it up !
    :)
     
  31. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438
    Thanks for the compliments! (Sorry for the late reply, for some reason it doesn't email me when there are updates!) There is no mocap involved with the animations, everything is hand drawn and animated :D
     
  32. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438
    Thanks I will! There will be a new update within the next week!
     
  33. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.3.8 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:


    Decapitation, Heads Exploding, and Halving enemies! Can be executed on the death of an opponent with certain special moves and weapons for characters, experiment to see if you can find them!

    Fixed how save games load so you should not have to worry about loading from old saves.

    Altered the way the physics behaves with the body parts, should be a little less bouncy now. Also fixed the scaling on body parts so it should be the same as the characters.

    Fixed a bug on the Title screen that prevented you from saving if you did not already have a save game.

    Fixed some minor bugs related to save games, animations, and some environment models.



    Time for some head chopp'in! You can try out the assorted blades as well werewolf claws on foes near their deaths to see heads fly now, also some guns and hammers do some head exploding so be prepared to get bloody! Use the Punch + Kick button with certain weapons, and the Wolf's back hand slash to cut foes in 2. I fixed some issues with the way the body parts were spawned so now they should match the character's facing position. I was a bit frustrated with testing and having the save games retain too much data that would be restored, which would not include the new changes. So I spent some time reworking the save game loading so now it should be able to work with some old save games. So from now on, using save games should be mostly future compatible unless I change things a lot in the environment. 3 more death type animations to go, and then onto the Stealthy AI and stealing, finishing up the lighting, day/night, and weather. Enjoy this blood soaked build, feedback is helpful for every release, have fun and more content is on the way! To play it today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com,http://www.lonewolfgame.com or at http://www.play-em.com, thanks for all the support!

    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
    Last edited: Mar 27, 2013
  34. Claudio84

    Claudio84

    Joined:
    Feb 12, 2013
    Posts:
    39
    very compliments for your game
     
  35. UnknownProfile

    UnknownProfile

    Joined:
    Jan 17, 2009
    Posts:
    2,311
    It's looking quite nice. I like the character artwork

    (oh, by the way, Lone Wolf? ;))
     
  36. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438
    Thanks so much! Should have more to show very soon!
     
  37. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438
    Thanks for the compliments! Just played your ludum dare game, great concept! It took me a while to find the cub, but I found him! The biggest thing that bothered me with it was the physics, the wolf was constantly sliding backwards, you probably just needed a physics material that had more friction, or needed to give the wolf more mass. I had a hard time getting my bearing with where the cub was howling from, not sure if it was just me but sometimes I seemed to be going in the right direction and all of a sudden I would be turned around. Maybe the audio falloff might need to be tuned a bit? Anyway, it is definitely a neat concept involving audio!
     
  38. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.4.0 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    Quartering and Breaking enemies! Can be executed on the death of an opponent with certain special moves and weapons for characters, experiment to see if you can find them!

    Fixed some minor bugs related to animations.

    Edited Lone Wolf's special punch and kick animations, balanced some of the special attacks' ki.


    You can cut up your enemies in quarters and break all their bones now! Use the special Punch move (rapidly press Punch) with certain weapons, and the Wolf's rapid downward slash to cut foes in 4. Use Lone Wolf's unarmed special Punch and special Kick moves can break all the bones in an enemy. One more death type animation to go, and then onto the Stealthy AI and stealing, finishing up the lighting, day/night, and weather, and polishing up the level. Have fun chopping up and breaking foes in the wasteland! Feedback is encouraged so we can keep making this game better and better! More to come soon!

    We now accept bitcoins for pre-orders and donations! Play it now, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thanks again for the continued support!

    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
  39. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.4.2 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    Splitting enemies! Split enemies vertically in half! Can be executed on the death of an opponent with certain special moves and weapons for characters, experiment to see if you can find them!

    Kick enemies on the ground. Just get near enough to a downed opponent and press the Kick button.

    New special uppercut move for Lone Wolf. Press forward twice and Punch to execute, can also be done while grabbing.

    Fixed up the Custom AI routines so they run smoother, taunting should now work properly.

    Edited effects so they are different colors per player for Lone Wolf.

    Added Brok clone as the 4th player instead of a Lone Wolf clone.

    Updated manual to include new Uppercut attack for Lone Wolf.


    Well, after a lot of work and help from a good friend, I got all the death moves in and started fixing up the AI routines. You can now split enemies vertically in half if they are grounded. I also included a new uppercut that Lone Wolf can use so long as he does not have a weapon equipped, although it will work the same as if he had a knife which has a longer range, and a special grab uppercut animation is used when you are grabbing an enemy. You can also now kick enemies on the ground with Lone Wolf and Brok, so long as you are close enough to them while the enemy is downed.

    Since I decided to get a new video card, I can now capture video in 1080P to show a lot more of the graphical detail Lone Wolf actually has in it at this stage, even though a lot will be cleaned up and tweaked in the near future. I'll be continuing the clean up and implementation of some new AI routines, and then work on stealing/bartering, finishing up the lighting, day/night, and weather, and polishing up the level to prepare the game for beta. Get the game today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, have fun with this version, and as usual, feedback is welcome and appreciated!

    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
  40. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438


    The newest alpha build 0.4.5 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    • Stealing and Trading between characters! To steal from an NPC you must be hidden from sight in a shadowed area, while sneaking (holding down Block), press grab to enter the menu. Navigate the menu by using the mouse or pressing Select to go through the menu items and press Switch to change between Items to Trade and Items to Receive. While a trade slot is selected, press Punch to add 1 item to the slot, or press Jump to add all of the quantity to the slot. Pressing Kick will reduce it by one, and pressing Grab will empty the slot. When ready to trade, click on the Trade button or press Select until Trade is highlighted in yellow, then press Punch, the same applies for canceling a trade. You cannot be hurt or move while trading or stealing.

    • Trade between player characters by holding Block and pressing Select. You can switch between characters by pressing Inventory.

    • Stealthy AI and Hiding now works (still a bit buggy, but workable enough to use).

    • Fixed a minor bug related to mouse input and multiple players.

    • Fixed up some minor bugs related to AI and pathfinding, should be a bit smoother now.

    • Fixed a minor bug related to dropping weapons and not resetting the weapon properly.

    • Updated manual to include trading and stealing.


    Finally got stealing and trading implemented, you can now try to steal from an enemy character or trade with an NPC via dialogue. Now is is also much easier to manage inventories between players so you do not have to drop an item on the ground and have the other player pick it up. I tried to make navigating and using the Trade Menu as easy and straight forward as possible, hopefully this will alleviate inventory management a bit. I wanted to make trading, stealing, and sharing items use as little restrictive menus as possible, I'm really not a big fan of pushing the player into menus while other players have to wait around, so other players can still move about and interact with other characters and the environment while a trade/steal is happening.

    I've been at E3 the past few days, it's really fun to see a lot of new game and technology coming out this year and next. It'll be interesting to see when Lone Wolf Episode 1 finishes up and what it's role will be at a future E3, hopefully the Indie scene will be a bigger force to get noticed more amongst all the big companies pushing their products to the press and other developers in the industry. I will do some more clean up of AI routines for the next build as well as add some more skill building via trading and dialogue. I will try to add more mini quests throughout the level that involve more story integration and involve the new trading system. I'll also finish up the lighting and day/night to give the level a bit more polish, after that will be weather and a push to finish up tightening up the play areas of the level and polishing up art assets. To play the game now, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, hope you enjoy the new systems in play in the game, please let me know if you find any bugs or experience any issues worth mentioning! Enjoy!

    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
  41. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438




    The newest alpha build 0.4.8 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    • Revamped whole level to include more straight away sections, you will need to start a new game old saves will not work with this build!

    • Reduced initial loading time by splitting the level into chunks. The game loads faster from a save or a new game but you will see the loading screen during play to load new areas.

    • Removed many of the weapons for acquisition in later levels.

    • Created a cross hatching shader to make inked lines on all 3D objects to better integrate the comic book look.

    • More AI pathfinding bugs fixed.

    • Fixed some textures on objects throughout the level, added more objects to the level to give it a better atmosphere.

    • Redid the sky texture to match the art style of the game better.

    • Fixed the lighting to appropriately shade areas better and work with the new cross hatch shader.

    • Added fog for background.


    Hope everyone had an enjoyable summer! I just got back from PAX and it was incredible! I definitely will consider bringing Lone Wolf to the Indie Mega Booth in the future, it seems like it would fit right in there!

    Sorry for the huge delay in this build, but I really, really wanted to polish things up and make it as presentable as possible before I released it. Basically this is a rehaul of the level, straightening out a lot of the areas and ramping the level so it makes it easier to play. I also started really polishing up the level's art so it looks more like it will in the final product, and as you will immediately notice, I added a cross hatching shader that inks the environment objects to match my art style so things will start blending together now to look more like a comic book. I've spent the past couple of months doing as much as I can to fix a lot of the issues with the environment and AI control, but there are still some I really want to work on, like a priority cue for enemies so they will not all pounce on you at once, and finally fix all the textures for the particle effects to match my art style. There is still no night/day yet, but that will most likely be implemented soon as I have the level in it's final state and all the static objects are in place.



    There may be some performance issues with this build as I have added more objects and trying to optimize other things like loading areas in game, so there will probably be framerate issues as you play in certain areas. Also the build is about 100MB bigger in size so you will have to wait a bit longer to download this version because of the size increase. It takes up around 650MB on disk now currently and I imagine it will increase as I add more levels to the game in the future. Please give feedback where and when you can, I really want to complete as much of this level in a polished state as soon as possible, so I can start on a few more fun quests through the level, and alter the tutorial to be a lot simpler and more interactive. Thanks again for all the support and your patience, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, I hope you enjoy the new state of the game!

    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight
     
  42. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438






    Halloween is right around the corner and here is your Werewolf fix!!! From now until Halloween at midnight, Lone Wolf: Episode 1 will be on sale for $6.66!

    The newest alpha build 0.5.0 is ready for download! Log in to your Play-Em account and download the latest version!

    The following changes were made:

    • Added destructible objects! Exploding barrels, crates with items, and other objects to smash up in the environment.

    • Day/Night cycles, near time 7AM/PM should change night to day / day to night.

    • Fixed loading to be much, much faster! Overall, everything should have been sped up considerably, load times should not be an issue now.

    • Fixed rare annoying bug that would have the objects being picked up not disappear and remain at character's feet.

    • Start a new game, save games will not work right with this build since spawning NPC's and items has changed.

    • Fixed many of the camera issues, added camera shake to heavy hits.

    • Fixed loading bug from savegames where multiple enemies would spawn in various areas.

    • Mash buttons to get up off the ground quicker and gain some extra Ki.

    • Minor fixes to textures, materials, and collision throughout the environment.

    • Minor bug fixes to the Menu, namely adjusting audio volumes.

    • Minor fixes to animations to load properly, should fix some of the effects animations not loading and playing properly.

    • Added a prompt for when a weapon that needs ammo and cannot be equipped.

    • Found a rare Unity bug that crashes Windows 64 bit standalones, if you are getting a crash on start with the 64 bit build, use the 32 bit one instead. This issue is still remaining until Unity fixes it since it is related to the physics used by the game engine.


    This is a major build, I have spent a lot of time fixing many of the outstanding issues that have been plaguing the game for a while and am happy to say that this is getting ever closer to a polished state! I have added day and night, as I have been mentioning for a while now, it works perfectly and the lighting and cross hatching of the environment changes along with the time changes. I also decided to add destructible objects, now there are crates, barrels, concrete barricades, and exploding oil drums to smash up and find dropped items from. Destructible objects that have been destroyed should be saved in the save data, so if you load a save game and see any extra destructibles, please let me know.

    This build also has some camera improvements as well as a camera shake now for when you or your enemies make heavy hits. I've also added the ability to get up off the ground after being knocked down quicker by button mashing. This will also result in gaining a bit of Ki as you do this, if you are very quick it can give you enough for that special move to get out of a dangerous situation! You'll have to start a new game since the old saves will not load spawns properly, you'll most likely see duplicates of NPCs and items if you do load from a save since I have changed the way the data is saved and loaded. Over all the whole game should have better speed, I spent a lot of time optimizing functions and removing unnecessary code and loading areas is the most notable, it should be taking a few seconds to load new areas now instead of a minute or two.

    I have found a rare Unity bug that occurs on my system, as well as several others, where the game will crash on load almost immediately if you are using Windows 64 bit builds. If this is happening to you please email me the items in the crash folder, most importantly the output_log.txt file and the crash.dmp file. You can find this under the folder you installed the game to in a folder that has the date included as the folder name. As always, feedback is always welcome and appreciated, I really want to try to squash any remaining gameplay bugs that pop up and I will be spending a lot of time revamping the questing systems and fixing up the tutorial and GUI next. Lone Wolf: Episode 1 is available to pre-order at a special price for Halloween this week: $6.66! Pre-order or donate today at http://www.lonewolfgame.com or at http://www.play-em.com, to play the latest alpha build! Hope you enjoy this version and have a fun and safe Halloween!

    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    New Grounds

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

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  43. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438




    Vote for the game on IndieDB and Steam Greenlight!

    The newest alpha build 0.5.1 is ready for download! Log in to your Play-Em account at http://www.play-em.com/login and download the latest version!

    The following changes were made:

    • Added a new sidequest involving Bud to assassinate Biff. Start a new game to start the side quest.

    • Fixed the way quests and dialogue are handled, should run smoother now.

    • Fixed some bugs and dialogue related to the tutorial text.

    • Fixed some input bugs related to the inventory and opening and closing.

    • Added some triggers to spawn more enemies when backtracking.


    It's been a while but I have been hard at work on some new content added to the level! Finished up a sidequest involving another NPC named Bud, you can find him in the South West part of the level. There are multiple branches of dialogue in his quest, so try to play it as you like and see what happens! I've also added some more enemies for when you backtrack to meet up with Bud again so it doesn't leave the level void of some fun character building combat to occur. I have reworked the questing and dialogue system quite a bit, so it should be easier for me to add quests and special level related events so I'll be adding some more to this level soon.

    On another note, I'm happy to announce that I have also been at work on getting some new characters ready to animate and I have some help in this regard. I've been working with Mike Atniel, a really great guy and former animator of The Simpsons TV show, and we are getting some new characters rigged and ready to animate with an animation software that I've been really impressed with, called Stickman. Basically it allows you to set up cut out animation with deforming image control points, this allows for some really smooth transitions and making the animations look a lot less like cut out animation. We'll also be editing the images by hand to spruce them up a bit more and give them a more dynamic feel. I might share some of this development in a future video to show how we animate with it, as it is pretty impressive how easy it is to set up a rig and get it animated right away. We'll be working on new characters and brushing up the current characters using these techniques.

    I'll be working on cutscenes next, fixing up the current ones, adding some more cutscenes, and fixing up some more of the art and bugs that pop up. Hopefully we'll have some neat new characters to show you soon! Pre-order or donate today at http://www.lonewolfgame.com or at http://www.play-em.com, to try out the new quest! Have fun with it!

    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    New Grounds

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

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    Last edited: Dec 8, 2013
  44. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438






    Vote for the game on Steam Greenlight!

    The newest alpha build 0.5.4 is ready for download! Log in to your Play-Em account at http://www.play-em.com/login and download the latest version!

    The following changes were made:
    • Added a new cutscenes to set up the story along with new music track.

    • Fixed the some quest bugs.

    • Fixed some more bugs with dialogue.

    • Dialogue and images polished up for the intro.

    • New cutscene that has interactivity.


    It's been a long time since the last update, but I've been hard at work cleaning up the current Intro cutscene as well as creating all new art for the new cutscenes. I even included a new cutscene that is interactive, so the current level is complete right now. I want to give a big shout out to some of the people that made this possible, David Ghilardi, one of my best friends and a great actor as well as comic book super buff helped me out with the dialogue rewrites, this made everything flow a lot better with my artwork. I also want to thank Chris and Dimitrios Papakostas for helping me get in some awesome new music into the game that really makes this new cutscene a thrill to watch. I also want to thank the people that are helping me set up for the Dogeparty West that I will be demoing Lone Wolf in public for the first time, it is at Meltdown Comics in Hollywood and I'll be doing some giveaways to those that try out and give me feedback on the game! Hope to see some of you there!

    There is unfortunately nothing new on the animation front, the new animator I had been collaborating with has been busy at school, and we found some quirks with Stickman that make it impossible to continue using the program. So I've been trying out a lot of new 2D animation programs, and none of them have seemed to fill the gaps that I need in my workflow to make things easier. Then I discovered a free open source project for Unity called Unity Sprites and Bones. It introduces a skeletal animations system with Unity that is pretty easy to set up and has deformation as well. I have decided to add more to this project and help with this development to be my go to tool for the new animations. It still needs freeform deformation and some tools to help create collision boxes for 2D, but I think it may be possible to add these in the future. In the interim, I have added an exporter to output animations to PNG files, so I can create sprite animations out of the 2D skeletal animations I create in Unity. I also am helping out with a PSD importer that we already have working to import PSD layers into Unity and create atlases and sprites from them.

    So next on my agenda, is getting Unity Sprites and Bones into my workflow and polishing up and creating all new animations for the game. After that I'll be working on restructuring the GUI and polishing up all the assets for it. Praying that the time between this update and the next will be a lot shorter! Pre-order or donate today at http://www.lonewolfgame.com or at http://www.play-em.com, to see and play the new cutscenes! Thanks again for all the support!

    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    New Grounds

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

    Steam Greenlight

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  45. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438




    Vote for the game on Steam Greenlight!

    The newest alpha build 0.5.7 is ready for download! Log in to your Play-Em account at http://www.play-em.com/login and download the latest version!

    The following changes were made:

    • Added new automated Joystick support. If there are controller plugged in, the game will attempt to set up all controllers with default input configurations.

    • Altered input to a new input scheme, removed Punch Left/Punch Right, Kick Left/Kick Right, Autolock, Journal and added Quick Type, Item / Weapon, Quick Left, Quick Right, Zoom In, and Zoom Out.

    • Fixed some minor input related bugs. Changed the Controls screen to feature new input.

    • Changed Special Moves Input for playable characters, with a new "Casual Play" mode with simpler input. Input for specials include changing in to the Werewolf and back with holding down Block and pressing Down + Punch, all other specials use either Up + Punch, Down + Punch, Up + Kick, or Down + Kick.

    • Fixed a bug with grabbing to help up an ally, now prioritizes reviving fallen allies over enemies.

    • Updated the art for the Status Bars, now includes the current Quick Item and Quick Weapon as well as ammo and quantity.

    • Added a "How To Play" screen under "Options", also replaces "Continue" if you don't have any savegames. It is basically a brief version of the manual.

    • Changed input for menus that required the PUNCH button (Button B) to be replaced with the JUMP button (Button A), so it matches the XBOX / PS controllers default accept/confirm.

    • All joysticks can now navigate the menu and Button B on a controller will go back in the General Menu.

    • Added "Play Style" to the "Gameplay" section under "Options" can now choose between the default "Casual" style of play or the old "Hardcore" style of play.

    • Made a new progress bar for loading, and slider for save games. Also adjusted the way you can change values in the General Menu so it is faster.

    • Bugfixes for camera zooming with other players, some occlusion culling fixes for terrain disappearing.

    • Completely rehauled the user manual and added more images.


    After all the feedback I got on Lone Wolf from the DogeParty at Meltdown, I decided that making it overall simpler to get in and start playing was the biggest priority. I had set up the controller input a head of time for the demo, and realized that if players have controllers, this is what they'll be playing with more than the keyboard or mouse. So I knuckled down and spent this whole time getting the game to autodiscover the most recognized controllers and autoconfigure them for the game. So if you have an XBox Controller, you will most likely have the best luck with that as all platforms tend to play nice with XBox controllers over the others. It should also work with PS3 controllers (as I got mine to work with the Motionjoy drivers) but may need more tweaking. If it doesn't recognize your controller automagically, then you can always manually put in the input configuration in the Controls Menu under Options from the main game menu.

    The next issue I tended to see was another barrier to getting people into the game and really experiencing everything the game has to offer especially in regards to the Special Moves. I'm from more of an arcade background, so I love a few complex controls here and there to give more tension to the play to try to pull off some moves, however I saw quickly that this style of play was not for everyone, so I decided to borrow from Dragon's Crown and make the Specials related to a directional + button. So now all specials are executed with Up or Down + the Punch or Kick buttons. I have created "Play Styles" with a "Casual Play" mode for easier specials input and for those who like to have more of an arcade feel to the controls with a "Hardcore Play" mode. I also created some new input buttons based on the Quick Menu feedback, now you can use the directional pad on a controller to switch weapons and items even quicker without having to bring up the Quick Menu GUI. Hitting Quick Type lets you change the type of the item/weapon in your Quick Menu, while Item / Weapon let's you switch between items and weapons in the Quick Menu. Quick Left and Quick Right allow you to select the previous or next item in the inventory for the current type of item you have selected. So using these inputs you can forgo the holding down Switch (Tab or Left Bumper by default) and just push these buttons to change your item selection. This should make it easier to change weapons or items you want to equip or use in combat on the fly, but the old method is still retained to make it fit for controllers that don't have the extra directional pad (arcade stick as an example).
    I've also taken a few days time to go and rehaul the instructional manual completely, adding images and rearranging it so that all the good stuff like controls, GUI info, and character info comes first.

    I redid the graphics for the Status Bars and now you can see the current Quick Item and Quick Weapon and it's Ammo without having to open up the Quick Menu every time! So this in conjunction with the new Quick Buttons (Quick Type, Quick Left, Quick Right, Item / Weapon) I think it makes the gameplay flow a lot better. Now you can easily see what items you have equipped and ready to use during play. I also added a How To Play section to the Options menu screen and also have it replace Continue if it is your first time playing or do not have any savegames. This should make it easier for first time players to check out how the controls are set up. I also did some adjusting to how menus are handled in the game and moved the PUNCH button to confirm to the JUMP button so this corresponds more with the console style of confirming/canceling menu items. Button B is now used on the controller to go back in the menu as well. I changed the loading bar to the blood splat and a numerical percentage so it is easier to see how much left is needed to be loaded. Also changed the slider for savegames to fit more with the menu style of the General Menu. All the connected joysticks/controllers can now control the General Menu as well, so other players can pause the game and use the menu for changing items too.

    I had to sidestep the animation rehaul in favor of usability since that seemed to be the main issue stemming from all the feedback I had gotten. I also found a lot of minor bugs and some occlusion culling bugs during the GUI revamp. I think I have most if not all taken care of now, so I can pretty much focus on making everything else look pretty now. So next up is going to be animations and effects, and then a lot of game balancing after that. If you haven't already, you can pre-order or donate today at http://www.lonewolfgame.com or at http://www.play-em.com, and play the latest iteration with all the improvements! Hope you are enjoying the progress, more updates soon!

    If you want to support the game please purchase or donate at:

    http://www.lonewolf.ws/store.php

    http://www.lonewolfgame.com

    http://www.play-em.com

    Also check out the game on these sites:

    New Grounds

    http://www.facebook.com/LoneWolfGame

    Google+ LoneWolfGame

    http://www.twitter.com/lonewolfgame

    http://www.lonewolf.ws/rss

    Youtube LoneWolfGame

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  46. playemgames

    playemgames

    Joined:
    Apr 30, 2009
    Posts:
    438