Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Login for a multiplayer client-server game

Discussion in 'Multiplayer' started by reiconrooc, Apr 25, 2023.

  1. reiconrooc

    reiconrooc

    Joined:
    Aug 11, 2018
    Posts:
    16
    I am working for a multiplayer game that use netCode to have some clients that interact with a server.
    I need to identify players by a unique way also if players end the connection and reconnect later.

    I am thinking about a sort of login used by the client. I found some ways like Unity login and Google, but I am confuded about what is the best for my case.

    I think the best way to authenticate users is that they login client side and next send to server a sort of token that is checked. Is this the common way to do this?
    As I said, I found some solutions, like Unity login and more than one Google tools (like this but I don't know if it is the best way https://forum.unity.com/threads/tutorial-authentication-with-google-play-games.1409151/#post-8859585).
    What of these methods should I use?