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LogCat "Choreographer available: Enabling VSYNC timing"

Discussion in 'Editor & General Support' started by Salazar, Jan 29, 2016.

  1. Salazar

    Salazar

    Joined:
    Sep 2, 2013
    Posts:
    235
    Hello,

    I am trying to debug my "Device.Present" spikes in profiler.(Unity 5.3.2p1 , Android 4.4.2, Vivante GC1000 GPU)

    In logcat i see this lines:

    Code (CSharp):
    1. I/Unity: splash_mode = 0 (integer)
    2. I/Unity: useObb = False (bool)
    3. D/Unity: surfaces: attach glview
    4. I/Unity: Choreographer available: Enabling VSYNC timing
    5. I/Unity: onResume
    6. D/Unity: [EGL] Attaching window :0x73a9fd50
    7. D/Unity: [EGL] Attaching window :0x73a9fd50
    I dont know if its a proper question but , is the line Choreographer available: Enabling VSYNC timing have any relation with unity editor quality options "Vsync", since its off.

    Regards,
     
  2. Tracy-Ma

    Tracy-Ma

    Joined:
    Nov 22, 2012
    Posts:
    21
    VSYNC is already disabled in project setting &&

    Code (CSharp):
    1. void Awake()
    2. {
    3.     QualitySettings.vSyncCount = 0;
    4. }
    i also got this message in logcat.
    How to disable the unity VSYNC totally?
     
  3. DevDuFF

    DevDuFF

    Joined:
    Jan 3, 2013
    Posts:
    17
    is it possible to disable Vsync on Android?