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Loft - Architecture visualization

Discussion in 'Made With Unity' started by Rafael Reis, May 19, 2011.

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  1. Rafael Reis

    Rafael Reis

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    Hi guys...

    This is my first job on Unity 3D. Just a small visualization.

    Made with 3d studio max, vray and photoshop.

    All images were taken from unity engine.











    Rafael Reis
     
    Last edited: May 19, 2011
  2. NomadKing

    NomadKing

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    Beautiful work Rafael Reis, the lighting is really well done - some very realistic results!

    I did notice 1 tiny error in it though - you can see in the 2nd screenshot (and in the video) some light from the hallway bleeding through to the corner underneath the kitchen cabinets. A very minor thing, but still looks great :)
     
  3. linusnorden

    linusnorden

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    Looks a bit too good to be coming from unity do you have a webbplayer? Great job.
    I guess you baked the lights in 3d max.
     
    Last edited: May 19, 2011
  4. Pulov

    Pulov

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    wow. Impressive. Looks real.
     
  5. enigmasi

    enigmasi

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    what's the problem of those reflections?
     
  6. Rafael Reis

    Rafael Reis

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    Thx guys...

    I baked all textures in 3d max with vray.... here you can see the real scene rendered with vray http://rafaarquitetura.blogspot.com/

    linusnorden, unfortunately I don´t have the web player... but I can make a video directly from Unity.
     
    Last edited: May 19, 2011
  7. Hao-Cher-Hong

    Hao-Cher-Hong

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    wow it looks real, nice job!
     
  8. CrowbarSka

    CrowbarSka

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    Very good! The only faults I found (and I'm really picking holes here because it's otherwise superb) were the reflections in the 3rd image and the odd edge to the sofa in the 5th image. Really excellent though.
     
  9. Thomas-Pasieka

    Thomas-Pasieka

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    Beautiful work indeed!! Excellent lit and shaders look great in realtime. Any way we can get a web build so we can walk around in it ourselves?
     
  10. 2dfxman

    2dfxman

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    Oh the power of bake lol.
    Very good for realtime viz
     
  11. AngryAnt

    AngryAnt

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    Colour me impressed! Great job on that lighting setup.
     
  12. linusnorden

    linusnorden

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    Is everything baked in to the colormap? and then use diffrent shaders for material simulation?
     
  13. 2dfxman

    2dfxman

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    I doubt any simulations are used, I'd say it's 100% bake.
     
  14. Tasarran

    Tasarran

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    That is awesome!

    How did you get the 3d look of the outside scenery?

    I assume that's an image, but it looks like there's some sort of pseudo-3d processing going on as you move past the window?
     
  15. linusnorden

    linusnorden

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    Well i would pay to know the workflow to creat this result.... Beats the crap out of every realtime viz iv seen....
     
  16. hosse

    hosse

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    Great work Rafael.!
    Another great architectural project here. Nice lighting, feels a little sparse in places, but overall it's great. Can you upload it as a web player project?

    -Hosse
     
  17. Dark-Table

    Dark-Table

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    Applause.
     
  18. Rafael Reis

    Rafael Reis

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    Thx guys! I'm little busy right now but I will upload a webplayer soon.
     
  19. Cnaff

    Cnaff

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    awesome dude!
     
  20. Deathbliss

    Deathbliss

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    Let me be the first to ask for an Arch Viz tutorial series from you, as you obviously know exactly what you're doing!
    - Deathbliss
     
  21. blockimperium

    blockimperium

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    Holy **Bleep**
     
  22. Warrior1424

    Warrior1424

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    Nasa called, they want their computer back
    ;)
     
  23. techmage

    techmage

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    Awesome! This is one of the best examples of baked lighting brought into Unity that I've scene..

    I'm really curious to know, do you have your standard diffuse textures in UV1, and a baked lightmap in UV2? Or did you just bake everything straight to a single color map in UV1? And if so, whats the total texture data of the scene? Like how many 1024x1024 or 2048x2048 maps are there?

    I have played with this process myself quite a bit but lost interest because I realized to get good results, comparable to a real render, you need a ridiculously high resolution texture bake, which would make web player deployment huge for a reasonable sized house. My idea was to market Unity webplayer Visualizations to architects to put on their website, but once realizing the download size requirement I decided against it. So I am curious to know how much texture data you ended up with.

    Also, did you produce normal maps for the leather chair? Or is that just high-res geometry?

    And, if you did put a diffuse in UV1 and a lightmap in UV2, did you use the unity external lightmapping tool, in Unity 3 or 2? Or did you generate your UV2's in Max and import them?

    Last question, are you adjusting gamma in Unity via a Post Effect Shader? Or is all your gamma correction and tonemapping baked into your textures?
     
    Last edited: May 22, 2011
  24. Rafael Reis

    Rafael Reis

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    Hi guys.. thx for the comments.

    As i promised, here are the webplayer. https://rapidshare.com/#!download|952l36|281565672|Loftviz_-_TEARTE.rar|76266

    I will try to answer some questions.

    1-First... you can see the real scene here http://rafaarquitetura.blogspot.com

    2-All scene and objects were modeled, textured etc by me in 3d max. For the render I used vray using LWF or gamma 2.2

    3- Textures -
    -Walls and floor 2048x2048
    -Medium objects (like chairs, tables etc) 1024x1024
    -Small objects (books, handles etc) 512x512

    -You can find all the textures used in this project here http://www.cgtextures.com

    4- The size of the final project is 422mb

    5- All textures were baked in vray using VrayCompleteMap. No lightmap or something, I don´t know how to use this yet lol.
    No tricks just the render.

    6- I used "point lights" with low intensity to generate specular highlights in some objects (chairs, doors and floor). If the lights had "affect only specular" option, the result would be better.

    7- Some objects are mid-poly (Eames chair, sofa, toilet etc)

    8- The scene has 190k polys.

    9- I rendered several "cubemaps" in vray to get the right reflection.

    10- Sorry my bad english.
     
  25. linusnorden

    linusnorden

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    So you mean you baked "everything" lightmap, blend and textures in to one map. Thanks for the webbplayer a bit big for being a webbplayer have you tryed to optimize the textures etc. Looks fantastic anyway would be great if you would do a tutorial for the work flow.

     
  26. Pulov

    Pulov

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    The texture page you pointed is fantastic!!

    Downloading the scene....
     
  27. RTshaders

    RTshaders

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    Good Job!
    Keep up the good work!
     
  28. linusnorden

    linusnorden

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    looking forward too the tutorial :)
     
  29. vickytronz

    vickytronz

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    Nice work Dude !
    im a beginner.. and a great inspiration too .. :Cheers! :D
     
  30. Stolenbows

    Stolenbows

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    wait a second is this a game? or real life cant see the difference
     
  31. kenshin

    kenshin

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    Really amazing work!
    You have done a very cool light mapping work.
     
  32. Deetee

    Deetee

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    do you use vrayphysical camera, vraysun and vraysky for your scene??
    may i know how do you create the cube map for reflection?
    currently im doing a cube map for my interior as well... but due to im using vrayphysically camera, my cube maps are all overexposed...
     
  33. SillyB

    SillyB

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    Hi Rafael,

    I can't say anything about the technical performance of your "loft" but I can say that it's very beautiful and really realistic. I would like to live there !

    Great job !

    Silke
     
  34. linusnorden

    linusnorden

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    Any news on a tutorial?
     
    Last edited: Jun 20, 2011
  35. megar

    megar

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    unrealisticly high kitchen cabinets xD you need a ladder to reach the top!
    Doesnt really matter though because it looks totally awesome
     
  36. techmage

    techmage

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    I don't think you need a Unity tutorial for this as for the Unity aspect, this is just a matter of importing the model and applying the textures. What you would need is a baking tutorial for 3DSmax or more specifically vray. Which there are already dozens of baking tutorials out there...
     
  37. xxxDjdogxxx

    xxxDjdogxxx

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    Add a gun to the person and some aliens and you got a cyrsis 2 remake.
     
  38. chilton

    chilton

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    Add 50 lens flares, crap floating everywhere in the scene, and make every surface reflect twice the light put on it, and you have a crysis 2 remake ;-)
     
  39. sachinwal

    sachinwal

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    WOW....I have no words.........its stunning.

    I have been struggling trying to use the external light mapping tools from the site:

    http://masteranza.wordpress.com/unity/

    wondering if you have used the same.......I have tried but no luck...........request pointer to workflow.

    Great Work.......
     
  40. PolyMad

    PolyMad

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    Really a great job! Great ligthing! Was it rendered with Beast or Vray?
     
  41. Jingle-Fett

    Jingle-Fett

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    Hot damn that's impressive. Just goes to show that (as I've said before) it's not so much about the game engine, it's about having a good artist with good art assets. Unity is fully capable of AAA quality and this proves that I mean damn, that's comparable to Crysis...
     
  42. Jum

    Jum

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    lol. Calm down boy:) its not like that those are not real time rendered. This is baked texture map. Which means prerendered light and shade data baked to a texture map. its not interactive like Unreal Engine or Cryengine or Frostbite.

    also congrulations such a good example for baked scene:)
     
  43. Jingle-Fett

    Jingle-Fett

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    Oh I'm well aware that it's not real-time, I was simply referring to the end result quality (there are people on these forums that claim that Unity can't do AAA quality).
    In most practical scenarios, having it baked in like this is more efficient than having it in real-time so unless you're actually picking stuff up and moving it around, there's no need for it to be real-time. Plus, with Unity you can always blend between the two.
     
  44. tikuun

    tikuun

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    What shaders did u use? Does unity scene have Lights ot it's UNLIT-shaders? if yes - did u place them in the same places where vray lights were located? Thank u
     
  45. Artificial

    Artificial

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    This looks almost directly like real life. I couldn't tell the difference the first time I saw it.
     
  46. barrubba

    barrubba

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    did you use vray+max>unity?
    light is vray? or unity?
    excellent work!
     
  47. J_P_

    J_P_

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    Really nice lighting. Was that baked in Unity using Beast or some external program?
     
  48. 3nethra

    3nethra

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    how to apply the textures and achieve a walk through visualisation with 3dmax files imported in unity...pls give some tutorial on using unity with this stuff
     
  49. dualcarbon

    dualcarbon

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    DAMN! Looks very realistic, awesome job :)
     
  50. Deleted User

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    That is definitely VRay..
     
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