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LODs Not Receiving GI in Unity 5

Discussion in 'Global Illumination' started by QuantumTheory, Mar 24, 2015.

  1. QuantumTheory

    QuantumTheory

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    Gif animation of switching between LOD0 and LOD1. Global Illumination appears to not apply to LODs.
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

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    Baked LODs only receive direct lighting from the lightmap. You should add a light probe group to add indirect lighting to the object.
     
    minhdaubu2 likes this.
  3. QuantumTheory

    QuantumTheory

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    Light probes are for dynamically lit objects, correct? That is more expensive on lower end platforms and somewhat defeats the purpose of having LODs. Plus, they won't receive shadows since I won't be using dynamic shadows. *shrug* Hope this gets fixed.
     
    SpreadcampShay and GoGoGadget like this.
  4. KEngelstoft

    KEngelstoft

    Unity Technologies

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    No. Baked LODs does get baked shadows from the lightmap and can also sample baked light probes, which are stored separately from the realtime lightprobes. So you don't have to use realtime lighting and dynamic shadows to get the desired effect.
     
    srmojuze likes this.
  5. QuantumTheory

    QuantumTheory

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    I'll give it a try
     
    srmojuze likes this.