We initially ran into this on the Google Daydream technical preview but the problem persists in 5.6 beta so I'm posting here, too... LODGroup behaves very differently in Daydream and GearVR on device than in the editor. It seems to select *far* lower LOD levels at the same distance on device than in editor. I've seen some whispers of this for Gear VR, where people are simply doing things like setting their QualitySettings.lodBias = 3.8 when they're not in the editor. What's the correct answer here, though? Is this a bug? Or is this expected since the display is in stereo and the screen size of objects is actually smaller on each display, even though it would be larger if the entire display were a single eye? I submitted bug report case # 879100 which has a simple repro project that demonstrates the problem, but I'm wondering if it's simply a matter of correct setup. Thanks!