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LOD0 too dark compared to LOD1, 2 & 3

Discussion in 'General Graphics' started by MauroRobert, May 20, 2018.

  1. MauroRobert

    MauroRobert

    Joined:
    May 14, 2015
    Posts:
    20
    Hey everyone!

    So I'm having a strange issue in 2017.3.1f with prefabs using LOD groups, where LOD0 always looks a bit more dark than all the other LODs. The difference is subtle, but too noticeable for me to ignore. Each model is using the same materials and the problem happens in lit as well as unlit environments. So I'm assuming this is not a lighting issue, but I'm not 100% sure. The problem happens to models from the same fbx, all of which have the same import settings. Has anybody encountered this problem?

    Dark:


    Light:


    Dark:


    Light:
    Light
     
    Last edited: May 20, 2018
  2. LennartJohansen

    LennartJohansen

    Joined:
    Dec 1, 2014
    Posts:
    2,394
    Do you have baked lighting?
     
  3. MauroRobert

    MauroRobert

    Joined:
    May 14, 2015
    Posts:
    20
    No, I'm using realtime lighting ;)
     
  4. LennartJohansen

    LennartJohansen

    Joined:
    Dec 1, 2014
    Posts:
    2,394
  5. MauroRobert

    MauroRobert

    Joined:
    May 14, 2015
    Posts:
    20
    Thanks for the info! I think I noticed it was just a lack of building lighting. Problem looks solved now. For future reference, I ended up not needing light probes.