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Bug "LOD setup", Asset submission rejected because of nested prefabs

Discussion in 'Prefabs' started by Weidz_, Nov 17, 2022.

  1. Weidz_

    Weidz_

    Joined:
    Feb 15, 2018
    Posts:
    41
    (Thread moved/duplicated from General>AssetStore)

    We do not allow prefabs that contain a mesh with LOD written in its name, but without an LOD element or more than 1 mesh attached. Please make sure that LODs are correctly set up in the prefab. Refer to the LODGroup Manual to set up your LODs.


    It says that on each of my nested prefabs and I cannot publish my asset, what am I supposed to do ?

    Exemple of prefab :

    • [Prefab]ObjectA
      • ObjectO
        • [Prefab]ObjectE
          • [Prefab][LOD Group]ObjectU
            • Mesh_LOD0
            • Mesh_LOD1
            • Mesh_LOD2
    ObjectA and ObjectE prefabs would appear as invalid by the validator.
    This person said their asset was accepted even with validation error but I tried it and mine got rejected.
     
  2. Weidz_

    Weidz_

    Joined:
    Feb 15, 2018
    Posts:
    41
  3. highpolyForehead

    highpolyForehead

    Joined:
    Nov 30, 2022
    Posts:
    5
    I second that