Search Unity

LOD levels are accurate in editor and in PC builds, but not when an Xbox build is created

Discussion in 'Navigation' started by digitaliris, May 10, 2017.

  1. digitaliris

    digitaliris

    Joined:
    Nov 8, 2015
    Posts:
    2
    Currently our LODs (level of detail), alternate accurately (as the camera's gets closer/further away) when we are editing our scene and when we make a game build to the PC. However; when we build to the xbox, our LODs are way off, popping between levels and culling nowhere near where they should be.

    Any suggestions or help would be very much appreciated.

    Thanks,
    -Digital Iris
     
  2. christougher

    christougher

    Joined:
    Mar 6, 2015
    Posts:
    558
    You're asking in the wrong forum....
     
  3. digitaliris

    digitaliris

    Joined:
    Nov 8, 2015
    Posts:
    2
    My apologies. This has been redirected to "answers." We appreciate the heads up.