Hi, I just set up a character (consisting of a single skinned mesh renderer) with three LOD levels, plus a culling level. In the editor scene view, everything behaves as expected with the LODs, but in the game, the character is culled until it gets very close to the camera, and you basically have to be on top of it to get the highest quality level. I thought this was an issue with the LOD bias, but every single quality level has an LOD bias of 1 or greater, and I'm testing at the highest level. Any ideas what else might be causing this behavior? I'm running the latest 5.5.1 release, and this is a VR game for the Vive.