Search Unity

LOD group questions

Discussion in 'General Graphics' started by scarpelius, Jan 28, 2015.

  1. scarpelius

    scarpelius

    Joined:
    Aug 19, 2007
    Posts:
    966
    Is there a way to make a LOD Group http://docs.unity3d.com/Manual/class-LODGroup.html work on distance from the camera rather than percent of view frustum? The documentations says "The percentages in the LOD bars represent the fraction of the view frustum depth where that LOD level becomes active" but i found out the percent is relative to object size and it has become a nightmare to make all the objects in scene appearing and disappearing at the same distance from camera.
    Second question, is there a way to use something (a script or a shader) to make the appear/disappear event more less obvious to the eye? A transition between LOD levels will also be nice if it is possible.