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Bug LOD Crossfade is timescale dependent

Discussion in 'Universal Render Pipeline' started by TheSniperFan, May 12, 2023.

  1. TheSniperFan

    TheSniperFan

    Joined:
    Jul 18, 2013
    Posts:
    712
    Hello,

    I'm on Unity 2022.2/URP 14. I noticed that the LOD crossfade uses scaled instead of unscaled time. This means that when the timescale is set to 0, there is no crossfading whatsoever and objects and LOD levels just pop in and out of existence. It also means that when the timescale is reduced, LOD transitions take longer, defeating the entire purpose.

    Correct (timescale of 1):
    Correct.gif

    Incorrect (reduced timescale):
    Incorrect.gif

    It strikes me as odd that the LOD crossfade isn't independent of timescale. Is there a good reason for that or was that simply an oversight?

    Thanks
     
    Claytonious and Gravesend like this.
  2. Jakub_Machowski

    Jakub_Machowski

    Joined:
    Mar 19, 2013
    Posts:
    647
    It is a problem since 2018 or earlier, unfortunately.