Hi, We are building an open world game for mobile. We want to give the user most visual possible. And the most challnging part (for now) is the memory. We want to use some 1k-2k trees when user is close but billboard when away. 3-4 LOD will do the job. But When a distant tree show up on screen LOD_0 of that tree still will be loaded to memory. My quesiton is does unity uses Asset streaming on LODs, if not is there way to achieve this ? My other question is we are experimenting with Unity terrain but couldn't find a documantion about how does unity optimize the terrains that are distant. For example when I move away from terrain I can see there is some LOD but it never culled unless it is out of clip distance of camera. Does Unity Loads all terrain at once ? Should make a system with triggers to load and unload a terrain? I am not sure how to do that without Adressables or Makining each chunk different secene. Is there a better way than these two ? Thank you.