I built my game for android with a locked fps at 90, which gives me 90 - 80 fps, and when I lock it at 60 the game gets 60 to 50 fps, this made me confused, shouldn't locking the fps at 60 results in consistent 60 fps, if locking target fps at 90 gives me 90 to 80 and never even drops to 70? I figured maybe the device gave me enough resources to reach the target fps, but I'm not sure that's true. If that's the case is there a way to demand more from the device? My game looks better at consistent fps if anyone was wondering why lock the fps if I can get more. Any ideas or help is appreciated.