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Question Locked Cursor FPS interaction with world space canvases, just like in DOOM 3

Discussion in 'Input System' started by Gooren, Jan 7, 2021.

  1. Gooren


    Nov 20, 2015
    I'm trying to achieve this with the new Input System.

    I was able to make this work with cursor unlocked, but as soon as I lock and hide it, all interactions with the world space canvases stop (understandable for a default behavior).

    What I need is to tell the input system that even though the cursor is locked in the middle of the screen and hidden, I still want to use it, just like a regular cursor.

    Is that possible? Or do I have to build a custom solution using a virtual cursor?