Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Locatable camera hologram capture problems?

Discussion in 'VR' started by abhi3188, Jun 16, 2017.

  1. abhi3188

    abhi3188

    Joined:
    Dec 13, 2015
    Posts:
    31
    Hey,

    I have the locatable camera mixed reality capture working within my app by following this tutorial https://docs.unity3d.com/Manual/windowsholographic-videocapture.html.

    I have set hologram capture to true and hologramOpacity to 1.0f. However the issue arises with holograms that should ideally clear to black. They are appearing as solid black in my final video capture. I need the black to be transparent so that I create a dark box of sorts. While it clears correctly while I am viewing it in the hololens I need it to also clear in the final mixed reality capture. Is there any workaround for this or parameter I can set?

    This is an example of the look I'm going for. I'm assuming this app is using a similar darkbox strategy
     
    Last edited: Jun 16, 2017
  2. JasonCostanza

    JasonCostanza

    Unity Technologies

    Joined:
    May 23, 2017
    Posts:
    404