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Bug LocalToWorldTransform in ECS 1.0 with physics

Discussion in 'Physics for ECS' started by pbosteels_unity, Nov 13, 2022.

  1. pbosteels_unity

    pbosteels_unity

    Joined:
    Dec 16, 2020
    Posts:
    3
    The new ECS 1.0 (1.0.0-exp.12) system doesn't seem to be fully compatible with the Unity Physics package (1.0.0-exp.12) in the sense that LocalToWorldTransform cannot be resolved as soon as you try to add the com.unity.physics to your project. Is there something I am missing or is it simply a bug ?
     
  2. JosepMariaPujol

    JosepMariaPujol

    Unity Technologies

    Joined:
    Jun 16, 2021
    Posts:
    89
    Hey @pbosteels_unity, I can look into this issue, but as far as I know, the main focus is on the next release. As a workaround, I would suggest not updating your projects to this version and waiting until there is a fix. I will get back to you. Thanks for reporting.
     
    Last edited: Nov 17, 2022
    toomasio, MustEat and TheOtherMonarch like this.
  3. MustEat

    MustEat

    Joined:
    Jul 15, 2018
    Posts:
    18
    Seconding this. Would love a rough timeline for compatibility so we can plan around it.
     
    toomasio likes this.
  4. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,883
    This is preventing from using stuff from unite, please fix ASAP
     
    toomasio likes this.
  5. JosepMariaPujol

    JosepMariaPujol

    Unity Technologies

    Joined:
    Jun 16, 2021
    Posts:
    89
    Hey devs, I shared this issue with the team regarding how directly impacts you. The official plan is that the physics 1.0-exp package will not be converted to transforms_V2. The backport implemented, debugged, and released sooner than the pre-release is highly improbable. Instead, this work has been done as part of the 1.0 pre-release.
    Please stay tuned to the forum news.
     
  6. MustEat

    MustEat

    Joined:
    Jul 15, 2018
    Posts:
    18
    Appreciate the update. I looked and didn't see any projections but sounds like pre-release will be out in 2022?
     
    JosepMariaPujol likes this.
  7. miraycalskn

    miraycalskn

    Joined:
    Jun 28, 2020
    Posts:
    6
    Soo we have to wait until fix releases? Does anyone knows a quick trick for this?
     
    RambertoEco likes this.
  8. RambertoEco

    RambertoEco

    Joined:
    Apr 30, 2022
    Posts:
    1
    Is there at least a roughly estimated time when we can expect the pre-release?
     
    Last edited: Dec 2, 2022
  9. JosepMariaPujol

    JosepMariaPujol

    Unity Technologies

    Joined:
    Jun 16, 2021
    Posts:
    89
    There will soon be an official announcement regarding the pre-release dots packages. However, if you use the editor 2022.2 and search for the dots packages could get early access.
     
    RambertoEco likes this.
  10. MustEat

    MustEat

    Joined:
    Jul 15, 2018
    Posts:
    18
    @JosepMariaPujol - thanks, got em. I upgraded all our code but getting memory leaks and can't find a stacktrace to save my life. I enabled the TempMemoryLeakValidation and JobTempMemoryLeakValidation flags but still can't get a clean trace to the leaks. Am I missing something? Stacktrace was so easy prior to this update.