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Resolved Localization / Addressables Build Error

Discussion in 'Localization Tools' started by Yatis, May 1, 2021.

  1. Yatis

    Yatis

    Joined:
    Sep 22, 2018
    Posts:
    8
    Hello, I'm having an issue when building my game :

    OperationException : ChainOperation failed because dependent operation failed

    and

    No Locale could be selected:
    No Locales were available. Did you build the Addressable?

    (see log file for more details)

    I have tried the next solutions but nothing works:

    - https://forum.unity.com/threads/troubleshooting-addressables-issues.1060346/
    - Addressable Analyzers.
    - Move the AddressableAssetsData to a new location.
    - Change the Bundle Naming - Append Hash to Filename.

    Using Localization 11.1 (also used the 10.0)
    And Addressables 1.18.2 (also used the 1.16.9)

    Thank you.
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,232
    Yatis likes this.
  3. Yatis

    Yatis

    Joined:
    Sep 22, 2018
    Posts:
    8
    @karl_jones oh man holly man thank you it worked!
    Thank you
     
    karl_jones likes this.
  4. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,232
    Any ideas how it got like this?
    Are you using source control, maybe forgot to commit the schema files?
    We have added a check to the analyser for this in the next version.
     
    Last edited: May 1, 2021
  5. Yatis

    Yatis

    Joined:
    Sep 22, 2018
    Posts:
    8
    @karl_jones yes we are using "git", could be, I did a hard reset a few days ago. so that could be the problem erasing the schema files before pushing them.
     
    karl_jones likes this.