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Localisation with UGUI.

Discussion in 'UGUI & TextMesh Pro' started by kimcgm, Apr 27, 2016.

  1. kimcgm

    kimcgm

    Joined:
    Jul 30, 2013
    Posts:
    11
    Hi All,

    Just wondering what is the correct way to handle localisation with UGUI?
    (Especially Panel text and Button text)


    If i have a custom script to initialise a button/panel text on Start(), does it allocated memory at run time?
    Ie: Pause menu where player can invoke the menu multiple time in the level.


    kimc.