Search Unity

Question Local Variables are not loading when loading scene from another one

Discussion in 'Localization Tools' started by gokhancnr, Aug 5, 2022.

  1. gokhancnr

    gokhancnr

    Joined:
    Jul 25, 2020
    Posts:
    20
    Hi there,

    I have a project using Unity Localization. Everything were just fine until I've tried to load my scene from another scene by a button. Scene is being loaded correctly but there is no local variable is loaded.

    Afterwards when I change Active Locale from "Localization Scene Controls" it's coming back.

    Thanks in advance.

    I've also uploaded the project:
    https://we.tl/t-IWcSqn24D2
     
    Last edited: Aug 5, 2022
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,279
    This is an initialization issue. The problem is you are setting the value of
    year
    in the Start method however the GameObjectLocalizer also initializes in the Start method, it just happens to execute before your class so when it reads the value it is still empty.
    Simplest way to fix this is to change LocalizationController to use Awake instead of Start.
    Alternatively, you can also change the order Start is called in ProjectSettings/Script Execution Order.
     
  3. gokhancnr

    gokhancnr

    Joined:
    Jul 25, 2020
    Posts:
    20
    @karl_jones thank you so much.

    I could swear that I've given a shot for Awake earlier. So I made a little bit investigation and trials.

    As far as I can see If I have a text attached with "Localize String Event" the problem occurs still but when I change it to "Game Object Localizer" then there is no problem.

    I just want to let you know or I'm making a mistake when I'm using Localize String Event and binding it to text.
     
  4. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,279
    It's a similar issue. LocalizedStringEvent uses OnEnable which is called from Awake. Changing the script execution order to make sure your script runs before the default would be one way to fix it.
     
  5. gokhancnr

    gokhancnr

    Joined:
    Jul 25, 2020
    Posts:
    20
    Thank you so much.
     
  6. gokhancnr

    gokhancnr

    Joined:
    Jul 25, 2020
    Posts:
    20
    One last question... Can I use both Localize String Event and Game Object Localizer ?

    • To use Localize String Event only binding text changes purposes.
    • To use Game Object Localizer only binding object changes(such as font, color, margin, padding...etc) purposes.



    Thanks in advance.
     
  7. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,279
    Yes that's fine
     
  8. gokhancnr

    gokhancnr

    Joined:
    Jul 25, 2020
    Posts:
    20
    Thank you very much.
     
  9. Saulotti

    Saulotti

    Joined:
    Oct 20, 2009
    Posts:
    19
    Changing the script execution order, putting GameObjectLocalizer before my custom scripts are not enough to prevent the issue. On Start the strings are not yet localized, after that, they are. :think:
     
  10. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,279
    This is a different issue. It's waiting for addressables to initialize and load the data, it doesn't happen instantly.
    You could try yielding on LocalizationSettings.InitializationOperation.
    You can also enable the WaitForCompletion option on the LocalizedStrings, this should force it to complete synchronously.