I'm having problems using local packages with the Package Manager (2018.3.6f1). I have several questions: I want to use assets and scripts from project A in project B 1) Where should package.json go in project A? It seems like any folder that I want files in and below that folder to be accessible to project B but just want to make sure. 2) Should the scripts of the imported package be visible in the Visual Studio solution of project B? I do not see them in the VS solution but I do see them in project explorer under Packages in Unity. 3) Should the scripts of the imported package be usable from scripts of project B? I seemingly cannot include the namespace of the imported scripts. Maybe this is because there is some compile error but how can I tell what the error is? The console gives no clues. 4) If there is a StreamingAssets and/or Resources folder in the imported package, will that be treated the same way as those folders under Assets of project B? Thanks in advance.