Hey everyone! Really getting my feet wet with the FPSSample project and working through understanding how the networking layer works. I was thinking for another game mode, what if you wanted to do local split screen or any type of local multiplayer? I'm assuming you wouldn't need to run a server, would the way players are spawned be a little different in that scenario? I'm using some of the code in my own project but want the player to be able to switch between online and local multiplayer modes. Anyone have an idea how to set this up? Not sure if this is slated on the roadmap or not.