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Local Custom Package Reload

Discussion in 'Scripting' started by js_bourdon, Jul 9, 2019.

  1. js_bourdon

    js_bourdon

    Joined:
    Jul 10, 2018
    Posts:
    2
    I created a custom package (https://docs.unity3d.com/Manual/CustomPackages.html) that is added as a local package into multiple projects. Everything works as expected except for the fact that when having multiple projects opened at once in multiple Unity Editors, switching between said editors will trigger a script reload/recompile even if absolutely nothing changed. This happens in both the Windows and macOS versions of the editor. Any hint as to why the reload occurs would be greatly appreciated.

    Regards,
    JS