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LoadSceneAsync is slower with Unity 2017

Discussion in 'Editor & General Support' started by sdomenici009, Nov 21, 2017.

  1. sdomenici009

    sdomenici009

    Joined:
    May 7, 2013
    Posts:
    7
    After updating to 2017.2.0f3 the time it takes for a scene to load in my current project for IOS has skyrocketed.

    SceneManager.LoadSceneAsync(SCENE_NAME, LoadSceneMode.Additive);
    A scene that previously took under 1 second to load now takes anywhere from 5 to 30 seconds.

    The only thing that I've found so far that improves the load time is to just preload as many assets (audio, textures, etc.) as possible before calling LoadSceneAsync.

    Did anything change with this release? Is anyone else dealing with the same issue?

    Relevant project details: IOS, Vuforia