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loads of warnings from vfx internals

Discussion in 'Visual Effect Graph' started by pjbaron, Jun 30, 2020.

  1. pjbaron

    pjbaron

    Joined:
    Jan 12, 2017
    Posts:
    53
    upload_2020-6-30_11-41-43.png

    I'm fussy I know: I always fix warnings because some of them are important and the unimportant ones hide the few that matter. Is anything currently planned to clean up this warning mess? Or (better yet) am I simply missing a setting that will turn them off... because even if they are important, I don't think I can do anything about them.
     
    qsleonard likes this.
  2. PaulDemeulenaere

    PaulDemeulenaere

    Unity Technologies

    Joined:
    Sep 29, 2016
    Posts:
    154
    Hi !

    Those warning will be fixed in a later version. I agree, it's really annoying, sorry for this spam. : these messages comes from the shader compilation and are generally a basic HLSL mistake.

    If you want to isolate the C# warning, you can potentially use the csc.rsp file to consider them as error. For instance, this is something we are doing in the ShaderGraph test project (see also rsp section in documentation).