I'm using Unity 5. Currently, if you bake NavMeshes in two scenes with different NavMesh settings, and then load the scenes with LoadLevelAdditive, you get an error that the NavMeshes must be baked with the same settings. We load a few scenes at a time to improve load times when switching between them. This means the scenes all need to have the same NavMesh settings. Our artists are finding this to be an awkward limitation, as settings that work for most scenes may fail to bake in others because it would generate a mesh with too many vertices. Are there any plans to remove this limitation in the future? Is there any way to work around this?