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Loading XML

Discussion in 'Scripting' started by KenSyuu, Apr 17, 2014.

  1. KenSyuu

    KenSyuu

    Joined:
    Nov 16, 2013
    Posts:
    14
    Hi all, first heres part of the code I've written

    Code (csharp):
    1.  
    2.     private string[] xmlPaths = new string[] {
    3.         "/GameData/MapXML/HK_Island_Estates.xml",
    4.         "/GameData/MapXML/Kowloon_Estates.xml",
    5.         "/GameData/MapXML/Lantau_Estates.xml",
    6.         "/GameData/MapXML/NewTerritories_Estates.xml"
    7.     };
    8.  
    9.     void Start () {
    10.         LoadEstatesXml (Application.dataPath + xmlPaths [0]);
    11.     }
    12.  
    13.     void LoadEstatesXml (string xmlPath)
    14.     {
    15.         xmlDoc = new XmlDocument ();
    16.         xmlDoc.LoadXml (File.ReadAllText (xmlPath));
    17.         xmlNode = xmlDoc.SelectSingleNode ("district");
    18.     }
    19.  
    20.  
    When I run on my PC, it works fine as I can get the path C:/Users/Public/Documents/...../HK_Island_Estates.xml
    However when I run on Android, I got error:
    Could not find a part of the path "/data/app/com.myTest.Game.apk/GameData/MapXML/HK_Island_Estates.xml

    Could anyone advise why is this happening?
    Thanks!!
     
  2. christides11

    christides11

    Joined:
    May 19, 2012
    Posts:
    667
    Do you create the xml in script or by yourself? If not by script, the android version probably doesn't have the xml files.
     
  3. KenSyuu

    KenSyuu

    Joined:
    Nov 16, 2013
    Posts:
    14
    The XML are prepared outside the script and I've put them under the GameData folder as in the Unity3D editor (in the Project panel)
    Will it not work?
     
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