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Loading Scenes as under ECS

Discussion in 'Entity Component System' started by alexchesser, Sep 4, 2019.

  1. alexchesser

    alexchesser

    Joined:
    Sep 15, 2017
    Posts:
    147
    I was looking at the documentation for the

    Code (CSharp):
    1. SceneManager.LoadSceneAsync("name",  LoadSceneMode.Additive);
    Function and it looks like this runs as a unity AsyncOperation which seems to be involved in the Monobehavior / Coroutine system. Is there an ECS alternative to this?

    Is it possible to write a JobComponentSystem which will query and run AsyncOperation(s)?