Hello! For some reason, when I load a prefab and instantiate as a Resource using Resources.LoadAsync, this results in massive lagspikes in the build. (IE 1,000 - 300 ms). I've made sure to set Application.backgroundLoadingPriority to low. If I instantiate using a normal reference, or even load it then instantiate using Addressables, this lagspike doesn't occur. This is extremely odd. Is this a known limitation with Resources? Josh EDIT: I tested it without instantiation: in other words, ONLY using Resources.LoadAsync. And the lag still occurs. The prefab I'm trying to load does pack a lot of data, sort of... but loading from Addressables doesn't cause lag, and one would imagine that loading an asset using Resources asynchronously would simply make the operation take a long time, even if the prefab was sizable. So I'm not sure what's going on here.