Hi! Can someone please TLDR me on what asset types and what kind of systems are available to load remote assets into Project Tiny 0.31 ? The idea is i need to have a small core build and load/unload additional assets as needed. Ill try to make a list of things, just Yes/No if you can, thanks! 1) Remote Addressables / AssetBundles - from what i read, not possible yet. Or? 2) Remote Images/Audio/binary - from what i read, not possible yet. Or? 3) remote Scenes, JSON, .. - something tells me, this is the same case as (1) & (2), eg once you are able to remote load a file, it can be anything (all you need is an appropriate parser), so i don't think this is possible. The fact there are scene loader and json parser doesn't mean the assets can be loaded remotely, so i think -- No? 4) 'StreamingAssets' - is some kind of loading from local/subfolder supported? I guess the core question is - how do i get a remote asset/bundle into a core tiny build on demand, and unload it when needed. Couldn't find it in docs, when i skimmed through it. Or is this something possibly for the future. One of the main advantages of Project Tiny is that its.. well, tiny. Not so much if everything has to be included within the main. I'm mostly concerned about bandwidth here, not memory. Thanks a bunch!