I am trying to load multiple catalogs at runtime that each contain prefabs using different materials with the standard shader. Thus each catalog references once or multiple asset bundles + the 'unitybuiltinshaders' asset bundle. The problem with this is that loading the first catalog works fine, but subsequent ones cannot be loaded because 'The AssetBundle 'path to builtin shaders bundle' can't be loaded because another AssetBundle with the same files is already loaded.', which makes sense because I'm using the standard shader in all of my bundles, but I'm not really sure how to go about this. I'm aware of the fact that each of my asset has a dependency to the builtin shaders bundle but I'd like for a way to manually built the shaders bundle and then manually set it as a dependency to my addressables groups but I have absolutely no clue how to do this.