Hello, I am trying to load audio at runtime on android with WWW but the audio loads with only 0 seconds in the clip and I do not understand how to fix this. This works on PC. Code (CSharp): private IEnumerator LoadAudioFileWWW() { string FilepathFinal = GetFilePath(filename); using (WWW www = new WWW(FilepathFinal)) { yield return www; AudioClip clip = www.GetAudioClip(); clip.name = filename; audioClip = clip; } } Here is the code for loading the audio.