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Loading assets inwith multithreading

Discussion in 'Addressables' started by Macode, Jan 28, 2020.

  1. Macode

    Macode

    Joined:
    Nov 28, 2013
    Posts:
    38
    Hi there. I am using addressables to load scriptable objects holding array of 4k sprites. When I press button to start loading it takes couple of seconds to load the assets. I wonder can I preload the assets in another thread at the start of the application?