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Loading assets from assetbundles makes assets appear pink in editor.

Discussion in 'Editor & General Support' started by MarimoAli, May 18, 2015.

  1. andersemil

    andersemil

    Joined:
    Feb 2, 2015
    Posts:
    112
    Well that's my whole point, read the text ;) There's a nice GUID for every asset in a project, the editor should see which shader it needs and simply use the OS X/Windows/Linux version which it already has in place of the one it fails to load.

    It's unacceptable IMO not to be able to test assetbundle downloads in the editor, when all other aspects are testable. It's a very quick and convenient way to test that your mobile app works before building and deploying.
     
    Prodigga likes this.
  2. grrava

    grrava

    Joined:
    Nov 11, 2012
    Posts:
    46
    I don't see how testing mobile asset bundles in an editor environment would render any meaningful results. You still need to test whether it works on a device (or at least a simulated device) so why bother testing it twice?
     
  3. hantengx

    hantengx

    Joined:
    Mar 13, 2017
    Posts:
    10
    Thank you very much!
     
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  4. joshuajoeyanglin

    joshuajoeyanglin

    Joined:
    Mar 3, 2018
    Posts:
    1
    I'm playing getting over it on windows 7 and the screen and text have turned into pink boxes. any suggestions how to fix it.
     
  5. Don-Tako

    Don-Tako

    Joined:
    Jan 31, 2013
    Posts:
    7
    Use same build platform for create and load assets. If you create Asset Bundles for Android, and then you load them from a Standalone Editor, you should have issues like that.
     
  6. sandolkakos

    sandolkakos

    Joined:
    Jun 3, 2009
    Posts:
    285
    Thank you very much. That's exactly the problem we were facing and now it is fixed.
     
    Eraytuncer and Prodigga like this.